Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.
-Fixing /reverting map travel a second attempt. this is mostly a reversion to how it was pre patch
-the command flagship will fast travel to in front of a harbor, and off course only to the closest harbor to a destination, so it may still be somewhat wayward .
-if you click a move command for the surveyor it will cancel the fast travel dialogue
new feature
-on the map every traderoute will show what is succesfully being transported across it, thru resource icons in the middle/halfway point of the route.
-on the map every traderoute will show how many combat ships are patrolling it with an icon in the middle/halfway point of the route.
the reason for the icons is clear, to make managing traderoutes a little quicker, I have a few more QoL features that are planned for the "edge" update, but this one was mingled in with a bugfix so you get it early.
This is has been on beta few days, but let me know of issues arise.