Beta branch updated with fixes

Bulwark Evolution: Falconeer Chronicles

Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.

There are two issues that might affect folks where npc settlements wouldn't load and wouldn't be interactable and situations where a woodmill wouldn't grow beyond a range of 4. The rest is small stuff really. If you are experiencing these issues then go to game properties/betas and select "beta patch" and accept the update. [list] [*] prevented an issue where factions settlements wouldn't load cuz the command flagship was very close to another settlement and it would assume the player was there. [*] Added a message about fast travel not being possible during combat on the map [*] if setting the mode to fullscreen window (default) the game will run in the background rather than be paused. if you go fullscreen the game will pause when not focused [*] fixed that if the mouse cursor was resting on a pausemenu when it opened, it would not function and assume the continue button was selected [*] fixed that the pause menu could be broken by closing and opening the settings menu really fast [*] fixed an issue where removing a woodmil and re-placing it or having multiple woodmills near a site would lead to a output range calculated incorrectly as 4. [/list] Most important feedback can also be, "hey I played this for a a bit and it looks solid" ;) cuz that means I can safely push it to the live branch. Cheerio and have a good weekend , Tomas