Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.
Hi everyone,
preparations for the the Architecture II update require some testing , not all content is ready so expect more goodies. But most is in here to play around with.
I will be working on a some more content, and there hopefully might be some surprise new language options for the update.
Here's the changelist: (in no particular order)
[b]Features:[/b]
[list]
[*] resource icons on traderoutes on the map go red if they are supplied but no captain is transporting them. (was already on beta , but not released)
[*] new architecture flourishes for the Mongress style
[*] new top tier Freehouse buildings.
[*] polished and improved the ambient occlusion post processing effect, making for a more defined settlement.
[*] advanced captains cost an amount of splinters to hire
[*] commanders now cost an amount of splinters to hire
[/list]
[b]Improvements:[/b]
[list]
[*] if you had a traderoute with no captains assigned and have no captains the right advisor text is now shown when trying to open the menu
[*] opening the captain menu doesn't set you to the highest floor
[*] fixed capital ships not running away from your flagship when escorting
[*] changes the formation flying to be tighter.
[*] Patrolling faction ships aren't seen as hostile by your forces if you aren't at war
[/list]
let me know if you spot any issues or have suggestions. ;)