Beta update , inventory update

Bulwark Evolution: Falconeer Chronicles

Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.

Hi everyone, Got back from a small break after Evolution, now back to work making the content for the new beta, some of which is available on the Beta patch. There are a variety of fixes and even some loading time improvements ;) But the major new bit of content (which will be part of the next big free content update) is a minor overhaul of the inventory screen, which now includes the ability to inspect the types of units in your controllable fleet. [b]Check it out here[/b] [previewyoutube=q_G2mHN-ixU;full][/previewyoutube] now this is all just prep work for the "mercenary guilds" I wanna introduce where you can directly buy and perhaps sell units, which needs a 'unit inspector' of sorts.. So the inventory was the testbed for that, and it needed a new "universal" shader as well so the inspector has a technical schematic kindof a shader for the units. Check it out , this is available now on the BETAS/beta patch here on steam. here's the full changelist (including an older one that was never mentioned before): [list] [*] added icons for traderoute resources to the worldmap showing which resources are being moved [*] added a prevention for traffic jams occuring with ships near their port docking phase [*] Fixed combat captains not giving all their lines in the captain selector [*] improved loading time [*] You can inspect each unit type in your controllable fleet in the inventory screen [*] combat ships assigned to the naval command harbor also get your faction trim color when spawned [*] faction icons for inventory now working properly (for surveyor and unique constructs) [*] Improved the look of the Mancer Questor and added faction trim [/list] this update also makes it the start of the "Edge" beta, so these changes will be released as part of a big free update coming at some point in the near future (when I'm done), the beta will update and grow. Because this beta at some point includes major world changes, including new land masses, it might cause weirdness if you go back and forth between beta and non beta this time .. it's fine atm but be warned ;) Hope to push out more updates soon. Cheerio, Tomas