Slovac language. Improved faction colors. Friends Panel. Victory prediction. QoL

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

[img]{STEAM_CLAN_IMAGE}/34645247/2ff652028775485c16e4cb6a295086abbfbf44f7.gif[/img] We have updated the appearance of some units, but the most changed are mamluk, sipah and light knight of Eastern Europe. [img]{STEAM_CLAN_IMAGE}/34645247/64b4ed8e628d82f22a2d809281214090b170391d.png[/img] New faction coloring of units and buildings no longer hides details [b]GENERAL:[/b][list] [*]Added Slovak language [*]Improved coloring of units with faction colors [*]Friends panel has been added to the menu, which allows joining squads and private games of friends [*]Victory prediction is available when watching replays of team matches and 1x1 matches [*]When designing a wall of an unacceptable size, intermediate wall sections will not be installed and the construction project will be yellow in color [*]Maximum shoal depth has been reduced by 40%, which will reduce shallow water zones [*]Updated appearance of some units[/list] [b]BUG FIXES:[/b][list] [*]In the main building, improvements on the same button were able to be completed non sequentially [*]Eastern European siege ship did not destroy trees and other environment objects [*]Mass damage projectiles did not damage rice [*]Howitzer damage slowed only "live" units and did not slow "vehicles" [*]Bow power improvements had no effect on Guildhall of Western Europe [*]The FCM F1 tank's front turret visually had the direction of the main turret [*]Submarines, while at depth, visually appeared to be on the surface of the water[/list] [b]BALANCE:[/b][list] [*]Mammoth: damage increased from 20 to 2x20, time between attacks increased from 3 to 4.5 sec.[/list] [b]Early Europe:[/b][list] [*]Ram: attack distance reduced from 20 to 16[/list] [b]Western Asia:[/b][list] [*]Barnyard: increased number of goats created from 5 to 6[/list] [b]Abstract Country:[/b][list] [*]Howitzer: health increased from 260 to 300, projectile spread reduced from 20% to 18% [*]Squadron cannon: projectile spread reduced from 20% to 18%[/list] [b]France:[/b][list] [*]Aircraft carrier at anchor: required population reduced from 5 to 2 [*]Heavy aircraft carrier at anchor: required population reduced from 5 to 2[/list]