Improvements to the map editor. Game effects for many attacks. Balance changes.

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

[b]GENERAL[/b][list] [*]Players who drop out of the match automatically have their mines and stone mines destroyed. [*]Improved faction and team settings interface in the map editor. [*]In multiplay survival mode, you can choose the limit of an era's progress.[/list] [b]BALANCE:[/b] [b]Stone Age[/b][list] [*]Slinger: can no longer attack with a punch.[/list] [b]Early Europe[/b][list] [*]Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack). [*]Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack). [*]Archer: can no longer attack with a strike.[/list] [b]Early Asiatic[/b][list] [*]Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack). [*]Archer: can no longer attack with a strike.[/list] [b]Western Europe[/b][list] [*]"Warehouse shelving" upgrade: price increased from 700 to 1000 materials. [*]"Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300 [*]"Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300 [*]"Steerable sail" upgrade: price increased from 800 to 1000 materials. [*]"Fishing nets" upgrade: price increased from 500 materials to 700 materials. [*]"Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials. [*]"Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500 [*]Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack). [*]Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack). [*]Longbow: can no longer attack with stab. [*]Crossbowman: can no longer attack with stab. [*]Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).[/list] [b]Eastern Europe[/b][list] [*]"Warehouse shelving" upgrade: price increased from 700 to 1000 materials. [*]"Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300 [*]"Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300 [*]"Steerable sail" upgrade: price increased from 800 to 1000 materials. [*]"Fishing nets" upgrade: price increased from 500 materials to 700 materials. [*]"Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials. [*]"Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500 [*]Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack). [*]Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack). [*]Crossbowman: can no longer attack with stab. [*]Cannon: damage to land target slows target by half for 8 seconds (effect does not stack). [*]Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).[/list] [b]West Asia[/b][list] [*]"Warehouse shelving" upgrade: price increased from 600 to 900 materials. [*]"Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0 [*]"Sorting supplies" upgrade: price increased from 700 to 1000 food. [*]Azap: damage to rider slows target by half for 5 seconds (effect does not stack). [*]Sarbaz: can no longer attack with hit. [*]Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).[/list] [b]East Asia[/b][list] [*]"Warehouse shelving" upgrade: price increased from 600 to 900 materials. [*]Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack). [*]Archer: can no longer attack with a hit. [*]Cho-ko-nu: can no longer attack with a hit. [*]Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).[/list] [b]Industrial Revolution[/b][list] [*]"Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500 [*]Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack). [*]Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).[/list] [b]Abstract Country[/b][list] [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list] [b]Britain[/b][list] [*]Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack). [*]Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).[/list] [b]India[/b][list] [*]Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).[/list] [b]Turkey[/b][list] [*]Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).[/list] [b]Germany[/b][list] [*]Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack). [*]Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack). [*]Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list] [b]Russia[/b][list] [*]Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack). [*]Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack). [*]BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).[/list] [b]France[/b][list] [*]FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack). [*]Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list] [b]China[/b][list] [*]Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Soldier: damage slows target by half for 8 seconds on land target (effect does not stack). [*]Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack). [*]Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).[/list] [b]Japan[/b][list] [*]Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack). [*]Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack). [*]G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack). [*]Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).[/list] [b]Poland[/b][list] [*]Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack). [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets). [*]Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).[/list] [b]Hungary[/b][list] [*]Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20% [*]Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack) [*]Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack). [*]Csaba AT: weapon damage reduced from 100 to 70 [*]Nimrod: weapon damage reduced from 100 to 70 [*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list]