War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.
[b]GENERAL[/b][list]
[*]Players who drop out of the match automatically have their mines and stone mines destroyed.
[*]Improved faction and team settings interface in the map editor.
[*]In multiplay survival mode, you can choose the limit of an era's progress.[/list]
[b]BALANCE:[/b]
[b]Stone Age[/b][list]
[*]Slinger: can no longer attack with a punch.[/list]
[b]Early Europe[/b][list]
[*]Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
[*]Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
[*]Archer: can no longer attack with a strike.[/list]
[b]Early Asiatic[/b][list]
[*]Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
[*]Archer: can no longer attack with a strike.[/list]
[b]Western Europe[/b][list]
[*]"Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
[*]"Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
[*]"Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
[*]"Steerable sail" upgrade: price increased from 800 to 1000 materials.
[*]"Fishing nets" upgrade: price increased from 500 materials to 700 materials.
[*]"Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
[*]"Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
[*]Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
[*]Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
[*]Longbow: can no longer attack with stab.
[*]Crossbowman: can no longer attack with stab.
[*]Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).[/list]
[b]Eastern Europe[/b][list]
[*]"Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
[*]"Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
[*]"Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
[*]"Steerable sail" upgrade: price increased from 800 to 1000 materials.
[*]"Fishing nets" upgrade: price increased from 500 materials to 700 materials.
[*]"Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
[*]"Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
[*]Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
[*]Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
[*]Crossbowman: can no longer attack with stab.
[*]Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
[*]Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).[/list]
[b]West Asia[/b][list]
[*]"Warehouse shelving" upgrade: price increased from 600 to 900 materials.
[*]"Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
[*]"Sorting supplies" upgrade: price increased from 700 to 1000 food.
[*]Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
[*]Sarbaz: can no longer attack with hit.
[*]Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).[/list]
[b]East Asia[/b][list]
[*]"Warehouse shelving" upgrade: price increased from 600 to 900 materials.
[*]Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
[*]Archer: can no longer attack with a hit.
[*]Cho-ko-nu: can no longer attack with a hit.
[*]Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).[/list]
[b]Industrial Revolution[/b][list]
[*]"Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
[*]Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
[*]Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).[/list]
[b]Abstract Country[/b][list]
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list]
[b]Britain[/b][list]
[*]Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
[*]Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).[/list]
[b]India[/b][list]
[*]Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).[/list]
[b]Turkey[/b][list]
[*]Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).[/list]
[b]Germany[/b][list]
[*]Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
[*]Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
[*]Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list]
[b]Russia[/b][list]
[*]Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
[*]Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
[*]BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).[/list]
[b]France[/b][list]
[*]FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
[*]Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list]
[b]China[/b][list]
[*]Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
[*]Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
[*]Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).[/list]
[b]Japan[/b][list]
[*]Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
[*]Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
[*]Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).[/list]
[b]Poland[/b][list]
[*]Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
[*]Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).[/list]
[b]Hungary[/b][list]
[*]Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
[*]Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
[*]Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
[*]Csaba AT: weapon damage reduced from 100 to 70
[*]Nimrod: weapon damage reduced from 100 to 70
[*]Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).[/list]