War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.
[b]GENERAL:[/b]
[b]Map Editor:[/b][list][*]You can create your own programs (modifications) and connect them to your maps
[*]You can select the symmetry mode for operations with terrain and objects on it[/list]
[b]Bugs fixed:[/b][list]
[*]All submarines in deep water are not controlled
[*]Heavy spearmen of Europe and Asia does not slow down the attack horsemans
[*]In tug-of-war mode, Germany installs Big Bertha instead of Pillbox
[*]In tug-of-war mode, Big Bertha shoots 4 times faster than necessary
[*]Player window does not work correctly in tug of war mode
[*]Other bugs[/list]
[b]Other:[/b][list]
[*]In Stone Age and Early Europe, music switches to combat during combat
[*]Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari
[*]Added Japanese localization[/list]
[b]Visual Changes:[/b]
Many models and textures have been updated:
[img]{STEAM_CLAN_IMAGE}/34645247/8dd5c70f64a07c04552498171fb87d949cd2d570.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/33ea7ca50f36ae5cfd130998f95f6a6d07bea00f.gif[/img]
We redesigned the models, animations, and textures for the bombarda
[img]{STEAM_CLAN_IMAGE}/34645247/ecdf315de4a7a2e8c926ec48ccd2c64fd09b798e.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/8d4924cd9baa54b7e29849c299ebbf547e6f31c3.gif[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/1692902aae58f6f491d7b891e250c170fffe58c5.png[/img]
And for the medieval cannons of Asia,
[img]{STEAM_CLAN_IMAGE}/34645247/9ca9d83059921715e8d04b1c844700ca450571f1.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/cc52c4dc545e29cec584b73b0a809794e050a3f3.png[/img]
Eastern and Western Europe.
[img]{STEAM_CLAN_IMAGE}/34645247/a666b4c7e34dd8a8d1a96779894d182ae15a8942.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/b3779631c9c169c72e3f5613b3f8ccdddd468a02.png[/img]
Updated and detailed elephant textures for India
[img]{STEAM_CLAN_IMAGE}/34645247/b6ff86eb7f1f69c87cd1d677156cdfd79ae97b6e.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/70b619c0bb062a35d172651e998ac6b87145f42a.png[/img]
In the Stone Age, the temple has changed
[img]{STEAM_CLAN_IMAGE}/34645247/411be8cf841254bda0287d2843d332287928759f.png[/img]
And the textures of almost all the Stone Age buildings have been refreshed
[img]{STEAM_CLAN_IMAGE}/34645247/33ec8fa10c18158421e4b7f9b7ae6928fae61e24.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/d26244a98a3af100e1f365ef7a40aa0d4817fb9b.gif[/img]
Remastered the warehouse for the Industrial Age
[img]{STEAM_CLAN_IMAGE}/34645247/e7fa19948e2db755886e6a17abb81fa27680d850.gif[/img]
We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water
[img]{STEAM_CLAN_IMAGE}/34645247/acf0e08cef82a303540a6d3cb0c3ae0c2dc42f14.png[/img]
[img]{STEAM_CLAN_IMAGE}/34645247/0c895e667a4e8befe42a31203e811df59d59f7b0.gif[/img]
All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself.
Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters.
[b]BALANCE[/b]
[b]General:[/b][list]
[*]Population limit increased by 10 for all stages of development
[*]Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec.
[*]All countries have added a medic trained at university[/list]
[b]Animals:[/b][list]
[*]Aligator: now greatly accelerates for a short time before attacking.[/list]
[b]Stone Age:[/b][list]
[*]Stonecutter: price increased from 180 to 200 materials
[*]Maceman: splash zone increased
[*]Slinger: time between shots decreased from 2.0 to 1.9 sec[/list]
[b]Europe:[/b][list]
[*]Horseman: price increased from 140/20 to 150/30
[*]Fishing boat: fishing speed reduced from 5.5 to 5.2
[*]Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55
[*]Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65
[*]Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30
[*]Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased
[*]Crossbowman: time between shots reduced from 2.7 to 2.4 sec.
[*]Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50
[*]Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers
[*]Legionary: damage not on buildings increased from 15 to 16
[*]Galley: now can be repaired[/list]
[b]Asia:[/b][list]
[*]Horseman: price increased from 80/40 to 90/40
[*]Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec.
[*]Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec.
[*]Fishing boat: fishing speed reduced from 5.0 to 4.7
[*]Hand ram: price reduced from 60/130 to 60/100
[*]Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged[/list]
[b]Western Europe:[/b][list]
[*]Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13%
[*]Halberdier: non-building damage increased from 13 to 14
[*]Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec.
[*]Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8.
[*]Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%.
[*]Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12%
[*]Cannon: projectile dispersion decreased from 16% to 15%
[*]Landsknecht: damage increased from 15 to 16
[*]Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
[*]Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers
[*]Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
[*]Galleon: health increased from 600 to 750, now can be repaired by workers
[*]Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
[*]Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50[/list]
[b]Eastern Europe:[/b][list]
[*]Pikeman: time between hits reduced from 0.8 to 0.7
[*]Squad: speed increased from 40 to 42, damage increased from 15 to 16
[*]Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13%
[*]Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased
[*]Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%.
[*]Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3
[*]Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec.
[*]Cannon: projectile dispersion reduced from 16% to 15%.
[*]Cossack: price reduced from 300/100/20 to 270/100/20
[*]Cuirassier: price reduced from 250/0/120 to 200/0/120
[*]Hussaria: price reduced from 250/150/150 to 200/150/150
[*]Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42
[*]Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers
[*]Galleon: health increased from 600 to 750, now can be repaired by workers
[*]Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers
[*]Catapult: can now be repaired[/list]
[b]West Asia:[/b][list]
[*]Azap: the time between attacks has been reduced from 1.0 to 0.9 sec.
[*]Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13
[*]Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14%
[*]Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20
[*]Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9
[*]Ballista: price reduced from 0/250/80 to 0/220/80
[*]Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2
[*]Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80
[*]Elephant-Archer: increased area of splash damage by tusks
[*]Armored elephant: tusk Splash Damage Area Increased
[*]Elephant-rammer: increased area of splash damage
[*]Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec.
[*]Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal
[*]Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30
[*]Tower: damage increased from 14 to 15
[*]Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320
[*]Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers[/list]
[b]East Asia:[/b][list]
[*]Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec.
[*]Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec.
[*]Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19
[*]Horse Archer: time between shots reduced from 2.0 to 1.8
[*]Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130
[*]Rocket Cannon: price reduced from 300 to 250 materials
[*]Arquebusier: time between shots decreased from 3.5 to 2.8 sec.
[*]Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec.
[*]Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%.
[*]Hand cannon: population requirement reduced from 3 to 2
[*]Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10
[*]Junk: movement speed increased from 45 to 50
[*]Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec.
[*]Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150[/list]
[b]Abstract country:[/b][list]
[*]Engineer: can now repair most IR1 and IR2 ships[/list]
[b]Turkey:[/b][list]
[*]Steam debarquer: required number of population reduced from 6 to 5
[*]Zamburak: maximum attack distance reduced from 200 to 180[/list]
[b]Germany:[/b][list]
[*]Goliath: price reduced from 0/150/260 to 0/100/230
[*]Big Bertha: time between shots reduced from 15 to 14 sec.
[*]Flammenwerfer: price reduced from 100/250 to 80/200
[*]Panther Tank: projectile dispersion reduced from 15% to 10%
[*]Pillbox: time between attacks reduced from 4.0 to 2.0 sec.[/list]
[b]Russia:[/b][list]
[*]Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170
[*]Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5
[*]Soldier: movement speed reduced from 55 to 52.[/list]
[b]France:[/b][list]
[*]2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200
[*]FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%.
[*]APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80[/list]
[b]Japan:[/b][list]
[*]It is now possible to produce an armored personnel carrier and a motorcycle[/list]
[b]Poland:[/b][list]
[*]Dragon Teeth: price reduced from 120 to 90 materials
[*]Saboteur: time to explode bomb reduced from 10 to 9 sec.
[*]Amphibious tank: damage increased from 90 to 110[/list]