Own modifications, medic, the mapeditor symmetry, new music, Japan-loc, balance

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

[b]GENERAL:[/b] [b]Map Editor:[/b][list][*]You can create your own programs (modifications) and connect them to your maps [*]You can select the symmetry mode for operations with terrain and objects on it[/list] [b]Bugs fixed:[/b][list] [*]All submarines in deep water are not controlled [*]Heavy spearmen of Europe and Asia does not slow down the attack horsemans [*]In tug-of-war mode, Germany installs Big Bertha instead of Pillbox [*]In tug-of-war mode, Big Bertha shoots 4 times faster than necessary [*]Player window does not work correctly in tug of war mode [*]Other bugs[/list] [b]Other:[/b][list] [*]In Stone Age and Early Europe, music switches to combat during combat [*]Bravado of lances: ability added to pikeman, halberdier, azap, janissary, ashigaru, ashigaru Jari [*]Added Japanese localization[/list] [b]Visual Changes:[/b] Many models and textures have been updated: [img]{STEAM_CLAN_IMAGE}/34645247/8dd5c70f64a07c04552498171fb87d949cd2d570.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/33ea7ca50f36ae5cfd130998f95f6a6d07bea00f.gif[/img] We redesigned the models, animations, and textures for the bombarda [img]{STEAM_CLAN_IMAGE}/34645247/ecdf315de4a7a2e8c926ec48ccd2c64fd09b798e.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/8d4924cd9baa54b7e29849c299ebbf547e6f31c3.gif[/img] [img]{STEAM_CLAN_IMAGE}/34645247/1692902aae58f6f491d7b891e250c170fffe58c5.png[/img] And for the medieval cannons of Asia, [img]{STEAM_CLAN_IMAGE}/34645247/9ca9d83059921715e8d04b1c844700ca450571f1.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/cc52c4dc545e29cec584b73b0a809794e050a3f3.png[/img] Eastern and Western Europe. [img]{STEAM_CLAN_IMAGE}/34645247/a666b4c7e34dd8a8d1a96779894d182ae15a8942.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/b3779631c9c169c72e3f5613b3f8ccdddd468a02.png[/img] Updated and detailed elephant textures for India [img]{STEAM_CLAN_IMAGE}/34645247/b6ff86eb7f1f69c87cd1d677156cdfd79ae97b6e.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/70b619c0bb062a35d172651e998ac6b87145f42a.png[/img] In the Stone Age, the temple has changed [img]{STEAM_CLAN_IMAGE}/34645247/411be8cf841254bda0287d2843d332287928759f.png[/img] And the textures of almost all the Stone Age buildings have been refreshed [img]{STEAM_CLAN_IMAGE}/34645247/33ec8fa10c18158421e4b7f9b7ae6928fae61e24.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/d26244a98a3af100e1f365ef7a40aa0d4817fb9b.gif[/img] Remastered the warehouse for the Industrial Age [img]{STEAM_CLAN_IMAGE}/34645247/e7fa19948e2db755886e6a17abb81fa27680d850.gif[/img] We continue to improve the water rendering. You can now see scattering waves from projectiles hitting the water [img]{STEAM_CLAN_IMAGE}/34645247/acf0e08cef82a303540a6d3cb0c3ae0c2dc42f14.png[/img] [img]{STEAM_CLAN_IMAGE}/34645247/0c895e667a4e8befe42a31203e811df59d59f7b0.gif[/img] All countries in the Industrial Age have the ability to train a new unit. It is a medic who can automatically treat all nearby wounded, but is absolutely peaceful and defenseless himself. Also, we have updated the stone field, replaced many textures, decorative objects, many shell craters. [b]BALANCE[/b] [b]General:[/b][list] [*]Population limit increased by 10 for all stages of development [*]Changed deceleration of riders by all types of land-spearmens: reduced deceleration speed from 50% to 45%, duration of deceleration increased from 5 to 8 sec. [*]All countries have added a medic trained at university[/list] [b]Animals:[/b][list] [*]Aligator: now greatly accelerates for a short time before attacking.[/list] [b]Stone Age:[/b][list] [*]Stonecutter: price increased from 180 to 200 materials [*]Maceman: splash zone increased [*]Slinger: time between shots decreased from 2.0 to 1.9 sec[/list] [b]Europe:[/b][list] [*]Horseman: price increased from 140/20 to 150/30 [*]Fishing boat: fishing speed reduced from 5.5 to 5.2 [*]Spearmen: time between each hit decreased from 0.8->0.6 to 0.75->0.55 [*]Heavy Spearman: time between each hit has been decreased from 1.0->0.8 to 0.9->0.65 [*]Swordsman: damage not for buildings increased from 12 to 14, price decreased from 70/0/40 to 70/0/30 [*]Axeman: price decreased from 70/40/20 to 50/40/20, splash damage area increased [*]Crossbowman: time between shots reduced from 2.7 to 2.4 sec. [*]Horse crossbowman: time between shots reduced from 3.2 to 2.8, attack distance changed from 100 to 10-50 [*]Ram: slightly improved passability in narrow places, armor increased from 5.1 to 6.8 on average, now can be repaired by workers [*]Legionary: damage not on buildings increased from 15 to 16 [*]Galley: now can be repaired[/list] [b]Asia:[/b][list] [*]Horseman: price increased from 80/40 to 90/40 [*]Mounted Archer: price decreased from 110 to 100 food, time between shots decreased from 2.0 to 1.8 sec. [*]Archer: price decreased from 60 to 50 food, reserve time decreased from 22 to 20 sec. [*]Fishing boat: fishing speed reduced from 5.0 to 4.7 [*]Hand ram: price reduced from 60/130 to 60/100 [*]Observing tower: armor, on average, increased from 3.5 to 4.0, price reduced from 60/180 to 50/150, total price of Observing tower unchanged[/list] [b]Western Europe:[/b][list] [*]Trebuchet: time between attacks reduced from 13 to 12 seconds, projectile dispersion reduced from 14% to 13% [*]Halberdier: non-building damage increased from 13 to 14 [*]Musketeer: price decreased from 120/50/20 to 100/50/20, time between shots decreased from 3.6 to 3.2 sec. [*]Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8. [*]Dragoon: time between shots reduced from 3.0 to 2.7 sec. and projectile dispersion reduced from 17% to 15%. [*]Bombard: damage increased from 100 to 120, projectile dispersion decreased from 15% to 12% [*]Cannon: projectile dispersion decreased from 16% to 15% [*]Landsknecht: damage increased from 15 to 16 [*]Morgenstern: time between attacks reduced from 2.0 to 1.8 sec., duration of armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42 [*]Onager: time between attacks reduced from 9.0 sec. to 8.5 sec., now can be repaired by workers [*]Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers [*]Galleon: health increased from 600 to 750, now can be repaired by workers [*]Bomber Ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers [*]Guardian tower: damage reduced from 35 to 30, time between crossbow shots reduced from 3.1 to 2.0 sec, maximum crossbow range reduced from 90 to 50[/list] [b]Eastern Europe:[/b][list] [*]Pikeman: time between hits reduced from 0.8 to 0.7 [*]Squad: speed increased from 40 to 42, damage increased from 15 to 16 [*]Horse archer: cost reduced from 200 to 150 food, arrow dispersion reduced from 14% to 13% [*]Halberdier: damage not directed at buildings increased from 12 to 13, time between attacks decreased from 1.2 to 1.1 sec, collision range increased [*]Dragoon: intershot duration decreased from 3.0 to 2.7 sec., projectile dispersion decreased from 17% to 15%. [*]Strelets: price reduced from 120/50/20 to 100/50/20, time between shots reduced from 3.3 to 3.0 sec., time between hits reduced from 1.5 to 1.3 [*]Grenadier: price reduced from 125/100/80 to 110/100/70, time between shots reduced from 3.0 to 2.8 sec. [*]Cannon: projectile dispersion reduced from 16% to 15%. [*]Cossack: price reduced from 300/100/20 to 270/100/20 [*]Cuirassier: price reduced from 250/0/120 to 200/0/120 [*]Hussaria: price reduced from 250/150/150 to 200/150/150 [*]Pernach: time between attacks reduced from 1.8 to 1.7 sec., armor reduction effect by attack increased from 10 to 12 sec., movement speed increased from 40 to 42 [*]Siege ship: max attack distance increased from 200 to 210, price decreased from 0/450/150 to 0/400/100, now can be repaired by workers [*]Galleon: health increased from 600 to 750, now can be repaired by workers [*]Bombard ship: minimum attack distance increased from 250 to 280, speed decreased from 32 to 30, now can be repaired by workers [*]Catapult: can now be repaired[/list] [b]West Asia:[/b][list] [*]Azap: the time between attacks has been reduced from 1.0 to 0.9 sec. [*]Janissary: time between attacks reduced from 1.4 to 1.3 sec, damage increased from 12 to 13 [*]Sarbaz: reservation time decreased from 16 to 15 sec., arrow dispersion decreased from 15% to 14% [*]Sipah: time between strikes reduced from 1.2 sec. to 1.1 sec., price changed from 150/50/40 to 200/50/20 [*]Mamluk: time between hits reduced from 1.3 sec. to 1.2 sec., armor on average increased from 7.5 to 9 [*]Ballista: price reduced from 0/250/80 to 0/220/80 [*]Cargo Elephant: can now carry up to 6 people, armor, on average, increased from 4.5 to 6.2 [*]Battle Elephant: increased splash damage area, price decreased from 350/80 to 320/80 [*]Elephant-Archer: increased area of splash damage by tusks [*]Armored elephant: tusk Splash Damage Area Increased [*]Elephant-rammer: increased area of splash damage [*]Elephant-Bashibuzuk: increased tusk splash damage area, reduced time between shots, on average, from 3.2 to 2.7 sec. [*]Cannon: projectile dispersion decreased from 16% to 13%, requires 2 Population units, movement speed decreased from 30 to 25, price decreased from 250 to 200 metal [*]Bashibuzuk: time between shots reduced from 2.8 to 2.5s, cost reduced from 60/40/30 to 50/30/30 [*]Tower: damage increased from 14 to 15 [*]Cannon tower: projectile dispersion decreased from 20% to 15%, maximal attack distance increased from 300 to 320 [*]Attack ship: health increased from 500 to 700, price decreased from 300/750/200 to 250/700/200, main gun's projectile dispersion decreased from 20% to 15%, now can be repaired by workers[/list] [b]East Asia:[/b][list] [*]Ashigaru: price reduced from 80/50 to 70/50, reserve time reduced from 25 to 22 sec. [*]Archer: price reduced from 100 to 80 food, reservation time reduced from 30 to 22 sec. [*]Cho-Ko-Nu: time between shots reduced from 3.5 to 2.7 sec., damage increased from 18 to 19 [*]Horse Archer: time between shots reduced from 2.0 to 1.8 [*]Springald: price decreased from 0/300/50 to 0/250/50, damage increased from 75 to 95, maximal attack distance decreased from 150 to 130 [*]Rocket Cannon: price reduced from 300 to 250 materials [*]Arquebusier: time between shots decreased from 3.5 to 2.8 sec. [*]Ashigaru Jari: price reduced from 80/60/20 to 70/60/20, time between shots reduced from 30 to 28 sec. [*]Dragoon: time between shots reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 17% to 15%. [*]Hand cannon: population requirement reduced from 3 to 2 [*]Mounted Samurai: damage reduced from 16 to 14, damage to buildings reduced from 16 to 10 [*]Junk: movement speed increased from 45 to 50 [*]Battleship: time between shots, on average, reduced from 3.4 to 2.8 sec. [*]Turtle-ship: health increased from 450 to 550, cost reduced from 300/600/200 to 250/550/150[/list] [b]Abstract country:[/b][list] [*]Engineer: can now repair most IR1 and IR2 ships[/list] [b]Turkey:[/b][list] [*]Steam debarquer: required number of population reduced from 6 to 5 [*]Zamburak: maximum attack distance reduced from 200 to 180[/list] [b]Germany:[/b][list] [*]Goliath: price reduced from 0/150/260 to 0/100/230 [*]Big Bertha: time between shots reduced from 15 to 14 sec. [*]Flammenwerfer: price reduced from 100/250 to 80/200 [*]Panther Tank: projectile dispersion reduced from 15% to 10% [*]Pillbox: time between attacks reduced from 4.0 to 2.0 sec.[/list] [b]Russia:[/b][list] [*]Death's Scythe: time between shots increased from 9 to 10 sec., no longer deals damage to buildings, minimum attack distance increased from 150 to 170 [*]Flamethrower Tank: time between attacks reduced from 6 to 4 seconds, required number of population reduced from 6 to 5 [*]Soldier: movement speed reduced from 55 to 52.[/list] [b]France:[/b][list] [*]2C: time between machine gun attacks reduced from 3.5 to 2.8 sec, machine gun damage increased from 15 to 18, price reduced from 800/500/1400 to 600/400/1200, health increased from 2000 to 2200 [*]FCM F1: the price decreased from 1300/1800/1900 to 1100/1700/1700, health increased from 2000 to 2200, main gun's projectile dispersion decreased from 20% to 16%. [*]APC Saint Chamond: population requirement reduced from 8 to 7, speed increased from 70 to 80[/list] [b]Japan:[/b][list] [*]It is now possible to produce an armored personnel carrier and a motorcycle[/list] [b]Poland:[/b][list] [*]Dragon Teeth: price reduced from 120 to 90 materials [*]Saboteur: time to explode bomb reduced from 10 to 9 sec. [*]Amphibious tank: damage increased from 90 to 110[/list]