War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.
[b]GENERAL:[/b][list]
[*]Thai language added.
[*]The surf is now present on the shore, and the seabed is distorted by waves.
[*]Shells are now invisible in the fog of war.
[*]Buildings and units of defeated players gradually disintegrate.
[*]New large fish deposits constantly appear in the sea.
[*]During replay viewing, the load of enemy ships and towers is shown on the screen.
[*]The total duration of the match is shown in replay mode.
[*]The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.[/list]
[b]BALANCE:[/b][list]
[img]{STEAM_CLAN_IMAGE}/34645247/1507b0f1b6844822adc6592baa1eb63bcb4a92b0.gif[/img]
[*]All heavy tanks can drive through the forest.
[*]All pikemen: slow down of riders increased from 55% to 65%.[/list]
[b]Stone Age:[/b][list]
[*]Altar: trained units appear next to it, they do not come out of the building.
[*]Worker: repair speed reduced by 50%.
[*]Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45.
[*]Slinger: minimum attack distance increased from 5 to 25.
[*]Temple: price of transition to Bronze Age reduced from 500 to 450 materials.[/list]
[b]Early Europe:[/b][list]
[*]Worker: repair speed reduced by 37%.
[*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.[/list]
[b]Early Asia:[/b][list]
[*]Worker: repair speed reduced by 33%.
[*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
[*]Heavy Archer: minimum firing distance increased from 0 to 30.[/list]
[b]Western Europe:[/b][list]
[*]Town Hall: 4 archers added to towers.
[*]Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55.
[*]Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55.
[*]Grenadier: minimum firing distance increased from 0 to 20.
[*]Dragoon: minimum firing distance increased from 0 to 30.[/list]
[b]Eastern Europe:[/b][list]
[*]Strelets: minimum firing distance increased from 0 to 30.
[*]Grenadier: minimum firing distance increased from 0 to 20.
[*]Dragoon: minimum firing distance increased from 0 to 30.
[*]Horse archer: minimum firing distance increased from 0 to 30.[/list]
[b]Western Asia:[/b][list]
[*]Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
[*]Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
[*]Oglan: minimum firing distance increased from 0 to 30.[/list]
[b]Eastern Asia:[/b][list]
[*]Springald: building damage decreased from 25 to 20.
[*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
[*]Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
[*]Dragoon: minimum firing distance increased from 0 to 30.
[*]Horse Archer: minimum firing distance increased from 0 to 20.[/list]
[b]Abstract Country:[/b][list]
[*]Light Bomber: price reduced from 150/500/300 to 150/400/150.
[*]Light Fighter: price reduced from 300/400/150 to 300/250/100.
[*]Fighter: price reduced from 500/900/500 to 500/700/400.
[*]Bomber: price reduced from 400/1200/600 to 350/1000/500.[/list]
[b]United Kingdom:[/b][list]
[*]Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.[/list]
[b]Germany:[/b][list]
[*]New aircraft added - Fighter He 51.[/list]
[b]France:[/b][list]
[*]Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450.
[*]Potez 633: price reduced from 500/1000/600 to 450/900/500.[/list]