Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

[b]GENERAL:[/b][list] [*]Thai language added. [*]The surf is now present on the shore, and the seabed is distorted by waves. [*]Shells are now invisible in the fog of war. [*]Buildings and units of defeated players gradually disintegrate. [*]New large fish deposits constantly appear in the sea. [*]During replay viewing, the load of enemy ships and towers is shown on the screen. [*]The total duration of the match is shown in replay mode. [*]The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.[/list] [b]BALANCE:[/b][list] [img]{STEAM_CLAN_IMAGE}/34645247/1507b0f1b6844822adc6592baa1eb63bcb4a92b0.gif[/img] [*]All heavy tanks can drive through the forest. [*]All pikemen: slow down of riders increased from 55% to 65%.[/list] [b]Stone Age:[/b][list] [*]Altar: trained units appear next to it, they do not come out of the building. [*]Worker: repair speed reduced by 50%. [*]Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45. [*]Slinger: minimum attack distance increased from 5 to 25. [*]Temple: price of transition to Bronze Age reduced from 500 to 450 materials.[/list] [b]Early Europe:[/b][list] [*]Worker: repair speed reduced by 37%. [*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.[/list] [b]Early Asia:[/b][list] [*]Worker: repair speed reduced by 33%. [*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50. [*]Heavy Archer: minimum firing distance increased from 0 to 30.[/list] [b]Western Europe:[/b][list] [*]Town Hall: 4 archers added to towers. [*]Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55. [*]Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55. [*]Grenadier: minimum firing distance increased from 0 to 20. [*]Dragoon: minimum firing distance increased from 0 to 30.[/list] [b]Eastern Europe:[/b][list] [*]Strelets: minimum firing distance increased from 0 to 30. [*]Grenadier: minimum firing distance increased from 0 to 20. [*]Dragoon: minimum firing distance increased from 0 to 30. [*]Horse archer: minimum firing distance increased from 0 to 30.[/list] [b]Western Asia:[/b][list] [*]Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50. [*]Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55. [*]Oglan: minimum firing distance increased from 0 to 30.[/list] [b]Eastern Asia:[/b][list] [*]Springald: building damage decreased from 25 to 20. [*]Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50. [*]Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55. [*]Dragoon: minimum firing distance increased from 0 to 30. [*]Horse Archer: minimum firing distance increased from 0 to 20.[/list] [b]Abstract Country:[/b][list] [*]Light Bomber: price reduced from 150/500/300 to 150/400/150. [*]Light Fighter: price reduced from 300/400/150 to 300/250/100. [*]Fighter: price reduced from 500/900/500 to 500/700/400. [*]Bomber: price reduced from 400/1200/600 to 350/1000/500.[/list] [b]United Kingdom:[/b][list] [*]Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.[/list] [b]Germany:[/b][list] [*]New aircraft added - Fighter He 51.[/list] [b]France:[/b][list] [*]Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450. [*]Potez 633: price reduced from 500/1000/600 to 450/900/500.[/list]