Holyday here already. New mapsignal - Snowfall. The King is here.Balance changes

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

[b]Global:[/b][list] [*]The map is now decorated with holiday decorations. [*]Added a new visual effect - a snowfall caused by the player, which can be used as a map signal in multiplayer. [*]The "death of the king" defeat mode now uses the king instead of the scout. [*]Firecracker and fireworks are now map signals on the map. [*]In Survival Mode, the population limit is doubled. [*]Changed lighting settings. [*]Updated Xmas tree.[/list] [b]Map Editor[/b][list] [*]Maps can be removed from your map list. [*]For maps you can set used modifications. They can customize and change the rules of the game.[/list] [b]BALANCE[/b] [b]Stone Age:[/b][list] [*]Slinger: Health reduced from 50 to 40 [*]Bulwark: Damage to buildings reduced from 5 to 3 [*]Stonecutter: price increased from 130 to 180 materials. [*]Maceman: training time increased from 14 to 15 seconds, price increased from 50/25 to 50/30, damage on structures decreased from 12 to 11[/list] [b]Early Europe:[/b][list] [*]Spearmen: training time decreased from 22 to 19 seconds, price decreased from 75/25 to 70/20 [*]Archer: training time reduced from 25 to 21 seconds, price reduced from 100 to 90 food. [*]Horseman: training time decreased from 50 to 40 seconds, price decreased from 150/25 to 140/20, damage (except building damage) increased from 6 to 7 [*]Battleboat: time between attacks reduced from 1.0 to 0.9 sec. [*]Heavy Spearmen: training time decreased from 28 to 26 seconds, armor increased from 5.5 to 6.5 on average, price decreased from 75/75/10 to 70/70/10 [*]Swordsman: training time reduced from 35 to 32 seconds, price reduced from 75/0/50 to 70/0/40, armor increased from 3.0 to 4.15 on average, time between attacks reduced from 1.2 to 1.1. [*]Axeman: training time decreased from 30 to 26 seconds, cost decreased from 80/40/20 to 70/40/20, time between attacks decreased from 2.3 to 2.0 seconds, damage on structures decreased from 19 to 18[/list] [b]Early Asia:[/b][list] [*]Horseman: reservation time decreased from 65 to 55 sec., damage (except buildings damage) increased from 6 to 7 [*]Mounted archer: time between attacks reduced from 2.2 to 2.0 sec., arrow dispersion reduced from 15% to 12% [*]Heavy archer: time between attacks reduced from 30 to 28 seconds, price reduced from 80/20 to 70/20, armor increased from 2.8 to 3.5 on average, arrow dispersion reduced from 10% to 9%[/list] [b]Western Europe:[/b][list] [*]Trebuchet: projectile dispersion reduced from 15% to 14% [*]Landsknecht: armor, on average, increased from 14.95 to 15.75, movement speed increased from 35 to 36 [*]Morgenstern: main damage reduced from 42 to 30, damage to structures reduced from 25 to 20, Time Between Attacks reduced from 4 to 2 seconds. [*]Onager: maximal attack distance increased from 180 to 190, minimal attack distance increased from 100 to 120 [*]Grenadier: time between attacks reduced from 4 to 3 seconds, no longer melee attack. [*]Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 18% to 15%. [*]Bombardier: projectile dispersion decreased from 18% to 15% [*]Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12% [*]Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15% [*]Cuirassier: damage(except structural damage) increased from 19 to 20, armor, on average, increased from 3.34 to 7.65[/list] [b]Eastern Europe:[/b][list] [*]Squad: armor, on average, increased from 10.2 to 10.7 [*]Pernach: base damage reduced from 36 to 28, damage to structures reduced from 25 to 20, time between attacks reduced from 3.2 to 1.8 sec. [*]Mounted Archer: damage increased from 11 to 12, arrow dispersion decreased from 16% to 14%, time between attacks decreased from 1.3 to 1.2 sec. [*]Light Knight: armor, on average, increased from 5.5 to 7.65 [*]Halberdier: damage increased from 11 to 12, all hit targets take full damage (previously damage decreased to the sides of the affected area) [*]Grenadier: time between attacks reduced from 4 to 3 seconds, no more melee attacks. [*]Dragoon: time between attacks reduced from 3.5 to 3.0 sec., projectile dispersion reduced from 20% to 17% [*]Cuirassier: damage (except structural damage) increased from 18 to 19, armor on average increased from 3.34 to 7.65 [*]Cossack: damage (except structural damage) increased from 10 to 11 [*]Crossbowman: time between attacks reduced from 3.0 to 2.7 sec., projectile dispersion reduced from 13% to 12% [*]Mounted Crossbowman: time between attacks reduced from 5.0 to 3.2 sec., projectile dispersion reduced from 20% to 15%.[/list] [b]West Asia:[/b][list] [*]Sarbaz: reservation time reduced from 18 to 16 seconds, maximum number of reserves increased from 3 to 4 [*]Oglan: reservation time reduced from 30 to 25 seconds, damage increased from 12 to 13, damage to structures increased from 6 to 7, time between hits reduced from 1.5 to 1.4 seconds, price reduced from 90/20 to 90/10 [*]Battle elephant: training time decreased from 70 to 60 sec., cost decreased from 400/100 to 350/80, time between attacks decreased from 3.0 to 2.8 sec. [*]Elephant-archer: time between attacks reduced from 3.0 to 2.8 sec. [*]Armored elephant: time between attacks reduced from 3.0 to 2.8 sec. [*]Ram Elephant: time between attacks reduced from 3.0 to 2.8 sec. [*]Elephant-rammer: training time decreased from 100 to 80 sec., time between attacks decreased from 3.0 to 2.8 sec., price decreased from 500/250/200 to 450/220/150 [*]Janissary: reservation time decreased from 25 to 22 seconds, price decreased from 70/50/20 to 60/30/10 [*]Bashibuzuk: reservation time decreased from 30 to 25 seconds, price decreased from 60/50/30 to 60/40/30 [*]Cannon: price reduced from 280 to 250 metal, production time reduced from 70 to 60 sec. [*]Ballista: maximum range of attack increased from 180 to 190, projectile dispersion decreased from 10% to 9%[/list] [b]East Asia:[/b][list] [*]Cho-ko-nu: time between attacks decreased from 4.0 to 3.5 seconds, projectile dispersion decreased from 12% to 11%. [*]Ronin: damage increased from 10 to 11 [*]Mounted Archer: arrow dispersion decreased from 20% to 18%, cost decreased from 300 to 250 food. [*]Springald: time between attacks reduced from 5.5 to 5.2 sec. [*]Rocket cannon: missile dispersion reduced from 20% to 18% [*]Warship: time between attacks reduced from 4.0 to 3.5 sec. [*]Dragoon: time between attacks decreased from 3.5 to 3.0 sec., projectile dispersion decreased from 20% to 17%. [*]Asigaru Jari: damage increased from 10 to 11 [*]Harquebusier: reservation time reduced from 27 to 23 seconds, price reduced from 80/60/20 to 70/60/20 [*]Mounted samurai: time to spare reduced from 70 to 50 seconds, price reduced from 250/0/100 to 250/0/80, damage increased from 15 to 16, time between attacks reduced from 1.5 to 1.4 seconds.[/list] [b]Abstract Country:[/b][list] [*]Heavy tank: creation time reduced from 180 to 150 sec, price reduced from 500/600/1500 to 400/600/1300 [*]Squadron cannon: creation time reduced from 100 to 80 seconds, price reduced from 500/500/500 to 400/500/400 [*]Submachine gunner: time between attacks reduced from 3.0 to 2.7 sec. [*]Ranger: time between attacks reduced from 3.5 to 3.4 sec. [*]Cavalryman: training time reduced from 35 to 30 sec. and cost reduced from 200/50 to 180/50 [*]Tractor: extraction speed decreased from 9.5 to 9.0 [*]Motorcycle: the range of projectiles was reduced from 20% to 19% [*]APC: projectile dispersion decreased from 18% to 17%, time between attacks decreased from 3.0 to 2.8 sec. [*]Grenade launcher: damage increased from 120 to 130 [*]Mine: income period increased from 5.0 to 5.5 sec. [*]Light Bomber: population requirement reduced from 3 to 2 [*]Light Fighter: population requirement reduced from 3 to 2 [*]Torpedo boat: torpedo damage increased from 550 to 600 [*]Fighter: population requirement reduced from 5 to 4 [*]Anti-Aircraft gun: damage increased from 60 to 65, projectile dispersion decreased from 18% to 17% [*]Anti-Aircraft heavy gun: damage increased from 70 to 75, shells dispersion decreased from 15% to 14% [*]Trench mortar: damage increased from 70 to 80 [*]Upgrade "Strengthened Mortars": additional damage increased from 50 to 60.[/list] [b]Great Britain:[/b][list] [*]Marlboro Tank: creation time reduced from 160 to 140 seconds, price reduced from 500/1000/1500 to 400/1000/1300 [*]Rhombus Tank: creation time reduced from 130 to 115 sec. [*]Anti-tank rifle: time between attacks increased from 8 to 9 sec.[/list] [b]India:[/b][list] [*]Elephant-trench mortar: damage increased from 70 to 80 [*]Sikh: projectile dispersion reduced from 16% to 15%, bag size increased from 10 to 20 food. [*]Wheeled tank: production time decreased from 120 to 90 sec, price decreased from 400/700/500 to 300/700/500 [*]Fury of Durga: tigers are created 5 at a time, when creating tigers you need to specify the point of attack. [*]Tiger: damage increased from 11 to 12[/list] [b]Turkey:[/b][list] [*]Improved mine: income period increased from 5.0 to 5.5 sec. [*]Zamburak: training time reduced from 80 to 65 sec, price reduced from 400/400/50 to 350/300/50 [*]Mortar: missile dispersion reduced from 18% to 15%[/list] [b]Germany:[/b][list] [*]Panther Tank: creation time reduced from 180 to 140 seconds, price reduced from 800/600/1500 to 700/500/1300 [*]Tank Maus: creation time reduced from 300 to 240 seconds, price reduced from 3000/2000/4000 to 2500/1800/3500 [*]Goliath Operator: creation time reduced from 120 to 110 seconds, price reduced from 1200/500/800 to 1000/500/700 [*]Goliath: price reduced from 0/200/300 to 0/150/260[/list] [b]Russia:[/b][list] [*]T34: creation time reduced from 130 to 110 sec. [*]IS2: creation time reduced from 180 to 140 sec, price reduced from 500/800/1500 to 500/800/1300 [*]Death Scythe: damage radius is reduced by 8%. [*]Red Devil: training time decreased from 40 to 35 sec. and price decreased from 170/50 to 160/50 [*]Anti-Aircraft tachanka: training time reduced from 45 to 40 seconds, price reduced from 500/400/100 to 450/350/50[/list] [b]France:[/b][list] [*]2C: creation time reduced from 220 to 170 sec, price reduced from 800/500/1600 to 800/500/1400 [*]FCM F1: creation time reduced from 250 to 200 sec, price reduced from 1500/2000/2200 to 1300/1800/1900 [*]APC Saint Chamond: projectile dispersion reduced from 15% to 13%, time between attacks reduced from 2.5 to 2.3 sec. [*]Dewoitine D520: population requirement reduced from 5 to 4.[/list] [b]China:[/b][list] [*]Foreign Supply Center: health increased from 3,000 to 5,000 [*]Squadron cannon: reservation time reduced from 90 to 70 seconds, price reduced from 500/250/120 to 500/200/100 [*]Type R: reservation time reduced from 90 to 80 seconds. [*]Type M: reservation time reduced from 140 to 120 sec, price reduced from 500/500/375 to 500/500/320[/list] [b]Japan:[/b][list] [*]Yamato: creation time increased from 280 to 300 sec, price increased from 1200/4000/2200 to 1500/4000/2500 [*]Light trench mortar: damage increased from 70 to 80[/list] [b]Poland:[/b][list] [*]Stone mine: income period increased from 5.0 to 5.5 sec. [*]Amphibious Tank: creation time reduced from 130 to 110 sec, price reduced from 500/600/800 to 500/600/700[/list] [b]Hungary:[/b][list] [*]Csaba: creation time increased from 70 to 90 sec, price increased from 300/800/500 to 400/800/500 [*]Zrinyi II: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 20% to 19% [*]Zrinyi I: time between attacks reduced from 12 to 11 seconds, projectile dispersion reduced from 16% to 14% [*]Nimrod: time between attacks reduced from 4.5 to 4.3 sec.[/list]