September Patch!

ASKA

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival.

Hey Vikings, we did it, here's our first patch for September! Highlights include Warehouse and Market workers being smarter, a new variety of smaller harvestable Stone and Jotun Blood Shards and a host of other fixes. [h3]What's new[/h3] • Added small harvestable Stone Clump and small harvestable Jotun Blood (tier 0); • Added an map indicator to villagers which are engaged in combat; • Added an indicator to show where the spikes would go on the wall; • Added rebind options for building rotation; • The game now saves on disconnect besides if disconnecting from an error; • Blood moons will now only start in the early hours of the night; • Changed how the withdraw count is calculated for player storage interaction; • Reduced the interaction range of Smolkrs from 3 meters to 1 meter; • Moved the green eye indicator on map icons to not overlap with the cursor; • Villager icon borders are colored based on their job; • Added the Eye of Odin to settlement menu; • Eating animations should no longer overlap with attacks and should be overall less glitchy ; • Smolkr and Fenn hitting wall spikes no longer show an empty attack message; • Ensured that villagers enter the homes to warm up at the fireplaces; • Added quantity to warehouse tasks; • Fixed storage interaction not withdrawing the correct count ; • Fixed mushrooms sometimes not being interactable after respawning during repeated rains; • Fixed custom game monster spawn slider set on low which would not spawn anything; • Fixed market workers not filling carts with large and medium items; • Fixed Warehouse workers not respecting whitelists. They are also overall more efficient; • Fixed Beauty Pit freezing the game if you spam the interaction and the "esc" button; • Fixed password field being show when creating a normal singleplayer world; • Fixed farm whitelist not being saved. [img]{STEAM_CLAN_IMAGE}/43222048/c503149a66b6aa49eda6817854e72ae4bb7d0b80.png[/img] Keep talking to us, Askarians. Your feedback is super valuable to us. And as usual, if anything explodes, kindly bless us with a nifty bug report, accompanied by save files and screenshots. Thank you and enjoy the weekend! [i]Yours patchingly,[/i] [h3][b]the Sand Sailors[/b][/h3]