ASKA Major Update Three Is Here!

ASKA

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival.

[h2]Hey Vikings! [/h2] We’re thrilled to finally drop Update Three - The “Servers & Roads” Update for all of you tribe leaders. It’s LIVE RIGHT NOW and we cannot wait to see how your worlds take shape with this one! [img]{STEAM_CLAN_IMAGE}/43222048/2611dbf2ff38044a34c51a28a321771aa089be7a.gif[/img] [h3][b]Dedicated Servers ARE NOW LIVE![/b][/h3] Set up the server using the dedicated server app, and then you can find it in the list of joinable multiplayer games as before. But here your progress is persistent. To set this up: [list] [*] Go to your library home page and select the drop down where it says “games”. [*] Change this to “tools” and find the ASKA server application. [*] Install this application on the machine you’re using as the server. [*] Open the server properties file in the installations folder (\steamapps\common\ASKA Dedicated Server). [*] Specify the world settings, seed, password etc [*] There are some other steps you can take to doubly protect yourself here and we will share this asap in all forum spaces. [*] Launch the app [*] Get players to look for it as a joinable game in multiplayer [/list] We'll be posting full instructions to Discord, Reddit & Steam so keep your eyes peeled for more information. [img]{STEAM_CLAN_IMAGE}/43222048/26872df38dd45ede1a34d56f77b287fcb2689226.gif[/img] [h3][b]In Game Text Chat[/b][/h3] Press ENTER in game to bring up the chat window, and ping all the players in your game. We hope this addition makes the game feel more accessible to those of you who don’t want to join voice channels and help with communication in online play. [img]{STEAM_CLAN_IMAGE}/43222048/b8212deb5f66c6ff147ca0cfc6647ce250b49b55.gif[/img] [h3][b]Graphical Updates[/b][/h3] We’ve made some graphical updates to various parts of the game including: [list] [*] Grass texture improved [*] Animations improved [*] Terrain optimised and textures improved [*] Improved day to night transitions [*] Vegetation visuals improved [*] Lighting generally brighter and more vibrant [*] Low quality assets improved [/list] Now you can enjoy the sunsets even more! [img]{STEAM_CLAN_IMAGE}/43222048/cf557bc8707ea6b7715dc4da560fecbde372f800.gif[/img] [h3][b]Roadplanners & Path Makers[/b][/h3] These new terrain tools have been added to create winding walkways more easily. Place three points on a spline to create more natural, curved paths & roads, which your villagers can now help to build. Laying out your route is free but roads will cost stones to construct. Paths however will be free, but don’t give the usual bonus movement to you or your villagers and are more for aesthetic purposes. [img]{STEAM_CLAN_IMAGE}/43222048/99bb97ee925b853d681b17f604d226a9ea7efeef.gif[/img] [b]Reworked Archer Duty[/b] Archery range and tower jobs have been reworked! Instead of requiring one villager per tower, tower archers are now assigned at the Archery range and towers work as patrol points. You can now create patrol routes and define what archers visit what towers and how much they wait in each tower. It also allows you to have multiple archers in a single tower and it makes it much easier to create multiple shifts. [img]{STEAM_CLAN_IMAGE}/43222048/207504ccfcff2465d3c64cb03bdf10d3f29ee869.gif[/img] [h3][b]Improvements & Fixes[/b][/h3] [list] [*] Fixed Ragnar torso reverting back to default after exiting ghost mode. [*] Fixed settlement issues not working for clients unless they build a shelter first. [*] Fixed Item Details Panel not positioning correctly in some cases. [*] Fixed a bug causing the inventory slot icon to scale indefinitely when dragging and dropping multiple times. [*] Fixed scrolling with the gamepad not working correctly when the size of the scrollable content is changed (Journal page, Craft menu, and Structures list) [*] Fixed a bug that caused the dropdowns state of the structures list to reset after closing and opening the menu again. [*] Fixed various bugs causing the UI sound to duplicate in some cases. [*] Fixed hover on resources from the settlement not working the first time you open the page. [*] Fixed inventory item slot greyed out state not working correctly when swapping item places. [*] Drop and Assign to quickbar command changed from LeftStickPress + Button to Button Hold when using the gamepad [*] Changed Menu Tabs navigation from Triggers to Bumpers. [*] Various fixes and improvements for gamepad UI navigation. [*] "Switch Container" function used from the crockpot menu will now prioritize placing the item in the pot. [*] Removed click sound effects from UI elements that do nothing on click [*] Pressing on non interactable buttons will now play a different click sound effect [*] "Homestead" and "Workstation" villager sorting method now sorts alphabetically based on the structures name, rather than just "grouping" the villagers working/living at the same house [*] Block can now be binded on the same key as heavy attack, this is now the default behavior unless changed in the settings. [*] Added gamepad navigation for villager issues list in the Villager menu. [*] Added a sorting function to the Whitelist page. [*] Added buttons to select or remove all villagers from the whitelist page. [*] Added gamepad rebind options in settings menu. [*] Added a loading bar for the cloud operations. [*] Added a select wheel for the season in the farm crop task page. [*] NPC AI pathfinding optimizations. [*] Optimized AI controllers and animal behaviour AI. [*] Fixed an issue with villagers patrolling a route with exactly two patrol points not ever visiting one of the patrol points. [*] Fixed an issue with deer jumping repeatedly at certain distances from players. [*] Fixed a bug where creatures in their natural wandering state would not target their enemies for a while after being spawned. [*] Added better road buff for the new road. [*] Buffed regular Necromancer mini-boss. [*] Fixed an issue where terraforming data received from clients would sometimes break terrain loading for other clients [/list] [img]{STEAM_CLAN_IMAGE}/43222048/4b86059cbeaddbe3ac0de2d9ac89250e4d11241c.gif[/img] Have fun Vikings, and be sure to keep that feedback rolling in. Skal, Sand Sailor Studio