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This roadmap roughly represents the current plan of future content updates.
It is certainly not complete, but should give you a good overview of whats to come.
Also some things might switch around between the bigger updates, its not set in stone.
[h2]Update 1:[/h2]
[list]
[*] Two new basic maps
[i]Abandonded trail - Shortcut from Fissured desert to alpine pass
Twin rivers - eastern parts of the map[/i]
[*] New bonfire mods
[i] E.g. Mods which enhance added enemies[/i]
[*] New general skills
[*] New specialization skills
[*] Three new skills per tower
[*] New Quest conditions, rewards
[i] Timed quests, lose no health (no leaks), ...[/i]
[/list]
[h2]Update 2:[/h2]
[list]
[*] Add new camp locations
[i] Depending on the last map played, the camp location and visuals will be different, maybe like 3-4 different locations. (Immersion)[/i]
[*] Hardcore mode
[i]Start with one global pool of 20 Health, Lost lives will carry over to between maps, possibility to gain Health via skills, tbd.[/i]
Graveyard for dead houses (Hardcore mode)
[*] UI improvements
[*] Speed running
[i]Timers, player stats [/i]
[*] New upgrades for spells
[*] Two new towers
[*] New standard map
[/list]
[h2]Update 3:[/h2]
[list]
[*] Late game maps
[i] Larger,camera movement, more waves[/i]
[*] Quest chains
[i]Challenging with special rewards[/i]
[*] Relic system
[i]Find relics throughout the game and select 4 at levels 15, 30, 45, 60 -> bigger effects than a skill[/i]
[*] New items
New rarity, legendary? Not sure yet
[/list]