Secrets of Magonia Roadmap

[img]{STEAM_CLAN_IMAGE}/45005212/d6ba6085f2afed6ef4fbaa99bebb144266ba672f.png[/img] This roadmap roughly represents the current plan of future content updates. It is certainly not complete, but should give you a good overview of whats to come. Also some things might switch around between the bigger updates, its not set in stone. [h2]Update 1:[/h2] [list] [*] Two new basic maps [i]Abandonded trail - Shortcut from Fissured desert to alpine pass Twin rivers - eastern parts of the map[/i] [*] New bonfire mods [i] E.g. Mods which enhance added enemies[/i] [*] New general skills [*] New specialization skills [*] Three new skills per tower [*] New Quest conditions, rewards [i] Timed quests, lose no health (no leaks), ...[/i] [/list] [h2]Update 2:[/h2] [list] [*] Add new camp locations [i] Depending on the last map played, the camp location and visuals will be different, maybe like 3-4 different locations. (Immersion)[/i] [*] Hardcore mode [i]Start with one global pool of 20 Health, Lost lives will carry over to between maps, possibility to gain Health via skills, tbd.[/i] Graveyard for dead houses (Hardcore mode) [*] UI improvements [*] Speed running [i]Timers, player stats [/i] [*] New upgrades for spells [*] Two new towers [*] New standard map [/list] [h2]Update 3:[/h2] [list] [*] Late game maps [i] Larger,camera movement, more waves[/i] [*] Quest chains [i]Challenging with special rewards[/i] [*] Relic system [i]Find relics throughout the game and select 4 at levels 15, 30, 45, 60 -> bigger effects than a skill[/i] [*] New items New rarity, legendary? Not sure yet [/list]