Version 1.10a

[h3]Foreword[/h3] [i]This is not a big content update but still a very important one, which paves the way to new content.[/i] [h2]General[/h2] [list] [*] Game available in four new languages: German, Chinese (Simplified), Russian, Spanish. [*] Reworked Poison Towers Damage over Time (DoT) mechanic. The DoT durations are tracked individually now. Stats like DoT duration is now much more useful. [*] Increased DoT duration of all Poison towers and decreased diminishing returns slightly on DoT stacking. [*] Changed Flame Warden item to Flame Shield (Buffs a unit with a Flame Shield). [*] Implemented the Item Enhancer, a tool to improve the quality of an item. [*] Implemented the Transmuter, a tool which allows the conversion of stars to skills and vice versa. You can also destroy stars for coal with it. [*] Difficulty (Novice, Aspirant, Veteran) now converges to Veteran difficulty at level 50. [*] Tower damage, heal and tanked is now displayed over each tower at the end of a game. [/list] [h2]Balancing[/h2] [list] [*] Manapool and Manaregeneration spell cards effect from 20% -> 15%. [*] If Bounty Hunter quest in the normal world is >= level 3, item drop now unique (Previously always epic). [*] Reforged items have a chance to get an increased item tier (Depending on rarity, also higher if rarity was unchanged). [*] Added three quests to the bonfire world with skill points rewards. [*] Coal droprate when reforging or destroying items now depending on rarity of items. (the rarer, the higher) [*] Increased AoE radius of meteors called by items from 2.5 -> 3 [*] Bear default cleave angle from 40° to 50° [/list] [h2]Visuals[/h2] [list] [*] Overworked most item icons [*] Changed health bar colors of all units to better display the health state [*] Increased visibility of slow and freeze effect on enemies. [*] Changed appearence of item slots. [*] In the wave setup phase all paths are displayed now [*] Visibility Poison towers [*] Visibility Animal Dens. [*] Item sprites get larger when hovering over an item [*] UI effect on unequipped items (in game) [*] Plague Bringer projectile visibility [/list] [h2]Bug Fixes[/h2] [list] [*] Attack animation of friendly unit would not play on attack in certain situations. [*] Frostsphere would go into terrain (Fissured Desert) [*] Fireflies sometimes disappeared [/list]