In this tower defence game, you enter the world of Magonia and defend it against hordes of humans, orcs, ogres and other evil forces. Fight in different areas and adapt your strategy to the terrain and the enemy forces.
[h3]Foreword[/h3]
[i]This is not a big content update but still a very important one, which paves the way to new content.[/i]
[h2]General[/h2]
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[*] Game available in four new languages: German, Chinese (Simplified), Russian, Spanish.
[*] Reworked Poison Towers Damage over Time (DoT) mechanic. The DoT durations are tracked individually now. Stats like DoT duration is now much more useful.
[*] Increased DoT duration of all Poison towers and decreased diminishing returns slightly on DoT stacking.
[*] Changed Flame Warden item to Flame Shield (Buffs a unit with a Flame Shield).
[*] Implemented the Item Enhancer, a tool to improve the quality of an item.
[*] Implemented the Transmuter, a tool which allows the conversion of stars to skills and vice versa. You can also destroy stars for coal with it.
[*] Difficulty (Novice, Aspirant, Veteran) now converges to Veteran difficulty at level 50.
[*] Tower damage, heal and tanked is now displayed over each tower at the end of a game.
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[h2]Balancing[/h2]
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[*] Manapool and Manaregeneration spell cards effect from 20% -> 15%.
[*] If Bounty Hunter quest in the normal world is >= level 3, item drop now unique (Previously always epic).
[*] Reforged items have a chance to get an increased item tier (Depending on rarity, also higher if rarity was unchanged).
[*] Added three quests to the bonfire world with skill points rewards.
[*] Coal droprate when reforging or destroying items now depending on rarity of items. (the rarer, the higher)
[*] Increased AoE radius of meteors called by items from 2.5 -> 3
[*] Bear default cleave angle from 40° to 50°
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[h2]Visuals[/h2]
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[*] Overworked most item icons
[*] Changed health bar colors of all units to better display the health state
[*] Increased visibility of slow and freeze effect on enemies.
[*] Changed appearence of item slots.
[*] In the wave setup phase all paths are displayed now
[*] Visibility Poison towers
[*] Visibility Animal Dens.
[*] Item sprites get larger when hovering over an item
[*] UI effect on unequipped items (in game)
[*] Plague Bringer projectile visibility
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[h2]Bug Fixes[/h2]
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[*] Attack animation of friendly unit would not play on attack in certain situations.
[*] Frostsphere would go into terrain (Fissured Desert)
[*] Fireflies sometimes disappeared
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