[h3]Foreword[/h3]
[i]This is not a big content update but still a very important one, which paves the way to new content.[/i]
[h2]General[/h2]
[list]
[*] Game available in four new languages: German, Chinese (Simplified), Russian, Spanish.
[*] Reworked Poison Towers Damage over Time (DoT) mechanic. The DoT durations are tracked individually now. Stats like DoT duration is now much more useful.
[*] Increased DoT duration of all Poison towers and decreased diminishing returns slightly on DoT stacking.
[*] Changed Flame Warden item to Flame Shield (Buffs a unit with a Flame Shield).
[*] Implemented the Item Enhancer, a tool to improve the quality of an item.
[*] Implemented the Transmuter, a tool which allows the conversion of stars to skills and vice versa. You can also destroy stars for coal with it.
[*] Difficulty (Novice, Aspirant, Veteran) now converges to Veteran difficulty at level 50.
[*] Tower damage, heal and tanked is now displayed over each tower at the end of a game.
[/list]
[h2]Balancing[/h2]
[list]
[*] Manapool and Manaregeneration spell cards effect from 20% -> 15%.
[*] If Bounty Hunter quest in the normal world is >= level 3, item drop now unique (Previously always epic).
[*] Reforged items have a chance to get an increased item tier (Depending on rarity, also higher if rarity was unchanged).
[*] Added three quests to the bonfire world with skill points rewards.
[*] Coal droprate when reforging or destroying items now depending on rarity of items. (the rarer, the higher)
[*] Increased AoE radius of meteors called by items from 2.5 -> 3
[*] Bear default cleave angle from 40° to 50°
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[h2]Visuals[/h2]
[list]
[*] Overworked most item icons
[*] Changed health bar colors of all units to better display the health state
[*] Increased visibility of slow and freeze effect on enemies.
[*] Changed appearence of item slots.
[*] In the wave setup phase all paths are displayed now
[*] Visibility Poison towers
[*] Visibility Animal Dens.
[*] Item sprites get larger when hovering over an item
[*] UI effect on unequipped items (in game)
[*] Plague Bringer projectile visibility
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[h2]Bug Fixes[/h2]
[list]
[*] Attack animation of friendly unit would not play on attack in certain situations.
[*] Frostsphere would go into terrain (Fissured Desert)
[*] Fireflies sometimes disappeared
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