Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.
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Well, well, well, it's finally time...
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[*] [h2]The early access of Bodycam is now publicly accessible on Steam![/h2]
[*] Remember that our roadmap is available, so you can be aware of what's to come in the next year!
[*] We are also glad to announce that a new map will be added next week!
[*] Also, we have made a community compilation from last week-end's playtest. You can see it here: https://www.youtube.com/watch?v=OFUyIZSttJ8
[*] ❤️ Once again, the whole team is so appreciative of all the support we've gotten since the beginning of the project. We won't be able to thank you all enough.
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[h3]ROAD MAP 2024 BRIEFING[/h3][/b]
We have some great news to share with you today! Thanks to your valuable feedback during the playtest session, most of the issues encountered by players have now been fixed.
We are excited to present our roadmap for 2024, starting with the release of Bodycam in early access.
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[b]Since Q2 is already well underway and ends in late June[/b], it isn't as packed as the other periods. However, this will give you an idea of the direction we're heading and the points we're revealing today.
At the start of each quarter, we will launch community requests, allowing you to vote for the best ideas to be integrated into the game. These ideas will come from the suggestions channel ([url=https://discord.com/invite/reissadstudio]on discord[/url]) where everyone can create suggestions and vote for their favorites.
[b]It's important to note that this roadmap is not set in stone[/b], and we will likely add new features based on our progress. [u][b]This roadmap was determined as if we continued to work as a team of two, but with ongoing recruitment, the roadmap will expand in the future![/b][/u]
You can soon find more detailed points on our website: [url=reissad.com/RoadMap]reissad.com/RoadMap[/url]. We won't reveal everything, as we want to keep some surprises for you, and because in game development, it's possible to deviate a bit from the initial plan.
Thank you all, you can already start making suggestions now, and the first community request will begin in early July!
Have a great day, and see you in-game!
[b]The Reissad Studio Team[/b]