Bodycam Update V0.1.2.8: New Maps, Modes, and Key Improvements

Bodycam

Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.

[b]Bodycam update V0.1.2.8[/b] [b]SUMMARY[/b] Bodycam update V0.1.2.8 introduces two new maps, "Public Pool" and "The Pit," along with new game modes: a 1v1 duel and Team Death Match. The update also features reworks of existing maps, including balancing adjustments and improved gameplay elements, alongside enhanced UI and various fixes for a smoother experience. [b]ADDED[/b] [list] [*] [b]NEW MAP : Public Pool[/b] Fight through a derelict public pool complex, offering close quarters combat and open areas for intense gunfights. [*] [b]NEW MAP : The Pit[/b] An arena-style map designed for intense 1v1 duels, with randomized layouts for each match. *(ONLY AVAILABLE IN THE NEW "THE PIT" MODE)* [*] [b]NEW GAMEMODE : The Pit[/b] 1V1 duel with the map changing each round. Perfect game mode to face your friends and find out who is the strongest. [*] [b]NEW GAMEMODE : Team Death Match[/b] (2 teams with respawn enabled, first team to reach 100 kills wins). [/list] [b]INFORMATIONS[/b] [list] [*] [b]Gamemode Name Switch :[/b] The previous "Team Deathmatch" is now called [b]Versus[/b], to make room for the new traditional Team Death Match mode. [*] [b]Team Selection System Improved :[/b] Team selection now takes place at the start of the game and cannot be changed in-game for better balancing. [*] [b]Contributors Graffiti Added :[/b] All the contributors' graffiti have been added to the training map and some will appear in future maps or in reworks of old maps! [/list] [b]CHANGES[/b] [list] [*] [b]Russian Building Modified and Improved :[/b] Added new paths and made balancing adjustments. [*] [b]Abandoned Hospital Modified and Improved :[/b] Various collision fixes for smoother gameplay. [*] [b]Worn House Modified and Improved :[/b] Added new paths, new visuals, and made balancing adjustments. [*] [b]Player Spawn System :[/b] We improved the spawn system by making it more intelligent and flexible for all game modes, like spawning automatically next to your allies in modes that allow it. [/list] [b]UI[/b] [list] [*] [b]Scoreboard Improved :[/b] Enhanced visuals and added player ranks next to their names. [*] [b]Settings Improved :[/b] Visuals improved and you can now change your lobby settings in the settings menu. [*] [b]UI : Map & Gamemode Selection :[/b] You now select the mode first, then the maps available for that mode. Unique and mode-specific maps are labeled accordingly. We've also added labels like "new," "updated," "patch," and more to keep you informed on each mode and map's status. [/list] [b]PLAYER[/b] [list] [*] [b]Player Skin reacts to the Dynamic Weather :[/b] Depending on the weather, your clothing accessories will now react to it, making characters even more realistic. [*] [b]Player reacts to Flashbang and Scream :[/b] Now you can tell if your enemies are under the effect of your flashbang by hearing them scream. Be careful, as the effect may vary depending on how the enemy received the flash. [*] [b]Aiming Sensitivity and Balancing :[/b] FPS-dependent adjustment of aiming sensitivity and motion balancing. For players with high or low FPS, camera movements will now remain consistent. [*] [b]Camera :[/b] Improved camera movement and effects, including reworked leaning mechanics. [*] [b]Right/Left Sprinting :[/b] Added right and left sprinting options for enhanced mobility. [/list] [b]FIXES[/b] [list] [*] [b]Dead Body Performance Optimization :[/b] Reduced performance impact caused by dead bodies. [*] [b]Gun Game Weapon Swap Fix :[/b] Addressed weapon swap issues in Gun Game mode. [*] [b]Bunny Hop Fix :[/b] Fixed issues with bunny hopping. [*] [b]Mantle Animation Fix :[/b] Resolved animation issues when mantling. [*] [b]Inventory Drop Fix :[/b] Fixed problems with dropping items from the inventory. [*] [b]R-Points/Rank Points System Reworked :[/b] Improved rank points attribution for better progression tracking. [/list] [b]BETA[/b] [list] [*] [b]Localization and Translation (All text not yet translated and will default to English) :[/b] Added support for the following languages: French, Chinese, Russian, Dutch. [/list] [b]Have a great weekend![/b]