Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.
[b]Bodycam Update V0.1.3.3 - November 11, 2024[/b]
⚠️ [b]NOTE:[/b] This update focuses on new content, while bug fixes are being handled by a specialized team and will roll out progressively. We appreciate your patience and support as we continue improving Bodycam.
[b]NEW CONTENT[/b]
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[*] [b]Rome (New Map):[/b] A large, intricately designed map featuring a mix of open spaces and tight corridors. Optimized for Bomb Mode, it introduces multiple strategic planting zones to intensify tactical gameplay.
[*] [b]Logistics (New Map):[/b] One of the smallest maps in Bodycam, tailored for Versus Mode and 1v1 Duel Mode. Designed for close-quarters combat, it ensures action-packed matches as opposing teams face off head-to-head.
[*] [b]Oil Rig Returns:[/b] Back by popular demand, this map has been reintroduced with some incomplete features (e.g., missing floors). Improvements will continue based on community feedback.
[*] [b]Tumblewood Temporarily Disabled:[/b] This map is currently under rework. Stay tuned for updates!
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[b]CHANGES[/b]
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[*] [b]Bomb Mode Zones:[/b] Added strategic A, B, and C planting zones. Planting here cuts detonation time in half, offering more tactical depth. Default planting rules remain for strategic flexibility.
[*] [b]Versus Rounds Adjustments:[/b] Reduced the number of rounds to win from seven to five. Sides now switch after two or three rounds, depending on progress, for faster, more dynamic matches.
[*] [b]Lighting and Shadow Fixes:[/b] Shadows are now enforced for all players, preventing unfair advantages from file manipulation while maintaining immersion.
[*] [b]Bad Host Punishment:[/b] Hosts that leave before the match ends will now be penalized.
[*] [b]General Map Updates:[/b] Minor tweaks and adjustments have been made to improve gameplay flow and visuals across all maps.
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[b]FIXES[/b]
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[*] [b]Lighting Exploits:[/b] Fixed bugs allowing players to disable shadows unfairly.
[*] [b]Generator Timing in Zombie Mode:[/b] Resolved issues where generators activated at incorrect intervals.
[*] [b]Collision in Pit Mode:[/b] Improved collision mechanics for smoother gameplay.
[*] [b]Bomb Mode Timers:[/b] Adjusted planting and detonation mechanics for better balance.
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[b]OTHER CHANGES[/b]
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[*] 8 new skins added.
[*] R point rewards and shop prices adjusted.
[*] Vaulting mechanics limited for realism and to prevent accessing unreachable spots.
[*] Teams with friends now auto-balance better.
[*] Knife knockback adjusted.
[*] Grenade kills now count properly.
[*] Fixed collision and stuck spots across all maps.
[*] "The Pit" mode renamed to "Duel."
[*] Kicking disabled in GunGame and Deathmatch modes due to abuse.
[*] Scoreboard and lobby settings improvements.
[*] Fixed labels in settings for better clarity.
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[b]RANK RESET & SEASONS (COMMUNITY SUGGESTION)[/b]
We are exploring the idea of a rank reset paired with a seasonal structure to enhance the competitive experience:
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[*] [b]Season Duration:[/b] Each season will last 1-2 months, with ranks resetting at the end.
[*] [b]Seasonal Rewards:[/b] Earn exclusive skins based on your rank at the season's end.
[*] [b]Rank History:[/b] Track your performance and ranks across previous seasons in a dedicated section.
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💬 [b]Community Question:[/b] Should we start the next season immediately (with rewards distributed later) or wait until the reward system is fully implemented? Share your thoughts in the Suggestions channel!
Thank you for your continued support, and see you on the battlefield!