Bodycam Update V0.1.3.3 - 2 New Maps, Rework, and Changes!

Bodycam

Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5. Get ready to dive into fast-paced Bodycam actions, where every bullet counts and every choice can decide over the victory or loss of your team.

[b]Bodycam Update V0.1.3.3 - November 11, 2024[/b] ⚠️ [b]NOTE:[/b] This update focuses on new content, while bug fixes are being handled by a specialized team and will roll out progressively. We appreciate your patience and support as we continue improving Bodycam. [b]NEW CONTENT[/b] [list] [*] [b]Rome (New Map):[/b] A large, intricately designed map featuring a mix of open spaces and tight corridors. Optimized for Bomb Mode, it introduces multiple strategic planting zones to intensify tactical gameplay. [*] [b]Logistics (New Map):[/b] One of the smallest maps in Bodycam, tailored for Versus Mode and 1v1 Duel Mode. Designed for close-quarters combat, it ensures action-packed matches as opposing teams face off head-to-head. [*] [b]Oil Rig Returns:[/b] Back by popular demand, this map has been reintroduced with some incomplete features (e.g., missing floors). Improvements will continue based on community feedback. [*] [b]Tumblewood Temporarily Disabled:[/b] This map is currently under rework. Stay tuned for updates! [/list] [b]CHANGES[/b] [list] [*] [b]Bomb Mode Zones:[/b] Added strategic A, B, and C planting zones. Planting here cuts detonation time in half, offering more tactical depth. Default planting rules remain for strategic flexibility. [*] [b]Versus Rounds Adjustments:[/b] Reduced the number of rounds to win from seven to five. Sides now switch after two or three rounds, depending on progress, for faster, more dynamic matches. [*] [b]Lighting and Shadow Fixes:[/b] Shadows are now enforced for all players, preventing unfair advantages from file manipulation while maintaining immersion. [*] [b]Bad Host Punishment:[/b] Hosts that leave before the match ends will now be penalized. [*] [b]General Map Updates:[/b] Minor tweaks and adjustments have been made to improve gameplay flow and visuals across all maps. [/list] [b]FIXES[/b] [list] [*] [b]Lighting Exploits:[/b] Fixed bugs allowing players to disable shadows unfairly. [*] [b]Generator Timing in Zombie Mode:[/b] Resolved issues where generators activated at incorrect intervals. [*] [b]Collision in Pit Mode:[/b] Improved collision mechanics for smoother gameplay. [*] [b]Bomb Mode Timers:[/b] Adjusted planting and detonation mechanics for better balance. [/list] [b]OTHER CHANGES[/b] [list] [*] 8 new skins added. [*] R point rewards and shop prices adjusted. [*] Vaulting mechanics limited for realism and to prevent accessing unreachable spots. [*] Teams with friends now auto-balance better. [*] Knife knockback adjusted. [*] Grenade kills now count properly. [*] Fixed collision and stuck spots across all maps. [*] "The Pit" mode renamed to "Duel." [*] Kicking disabled in GunGame and Deathmatch modes due to abuse. [*] Scoreboard and lobby settings improvements. [*] Fixed labels in settings for better clarity. [/list] [b]RANK RESET & SEASONS (COMMUNITY SUGGESTION)[/b] We are exploring the idea of a rank reset paired with a seasonal structure to enhance the competitive experience: [list] [*] [b]Season Duration:[/b] Each season will last 1-2 months, with ranks resetting at the end. [*] [b]Seasonal Rewards:[/b] Earn exclusive skins based on your rank at the season's end. [*] [b]Rank History:[/b] Track your performance and ranks across previous seasons in a dedicated section. [/list] 💬 [b]Community Question:[/b] Should we start the next season immediately (with rewards distributed later) or wait until the reward system is fully implemented? Share your thoughts in the ⁠Suggestions channel! Thank you for your continued support, and see you on the battlefield!