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Hey Legion Emperors,
here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
[h1]Features[/h1]
[list][*] Added language Korean to the game (thanks to our awesome community!)
[*] Incoming friend requests are now on top of the friend list
[/list]
[h1]Bugfixes[/h1]
[list][*] Fixed permanent invincible archer bug
[*] Fixed custom game team order to be in order of the time joining the team
[/list]
[h1]Balancing[/h1]
[list][*] Frenzy cost reduced from 100 to 90
[*] Frost Shock cost reduced from 120 to 100
[*] Lich
[*] - Maximum energy increased from 6 to 12
[*] - Initial energy increased from 3 to 6
[*] - Frost Nova
[*] - - Energy cost increased from 3 to 6
[*] - - Primary target damage increased from 50 to 200
[*] - - Range increased from 6 to 7
[*] - - Splash damage increased from 30 to 60
[*] Mirror Slime damage increased from 78 to 100
[*] Permafrost health change amount increased from 250 to 300
[*] Skeleton Archer
[*] - Health increased from 38 to 45
[*] - Damage increased from 18 to 20
[*] Soul Maelstrom
[*] - Target count increased from 16 to 20
[*] - Damage increased from 15% to 30%
[*] Vecra
[*] - Icy Prison range increased from 7 to 8
[*] - Health increased from 420 to 460
[*] - Monarch of Frost range increased from 7 to 8
[*] Aegis health reduced from 1050 to 890
[*] Atlas
[*] - Health per module counter reduced from 90 to 70
[*] - Active armor self damage increased from 5 to 10
[*] Breacher
[*] - Health reduced from 46 to 41
[*] - Damage reduced from 12 to 11
[*] Conductor damage reduced from 120 to 110
[*] Flux Field
[*] - Radius reduced from 4.5 to 4
[*] - Charges reduced from 8 to 6
[*] Inverse Gravity
[*] - Target count increased from 12 to 16
[*] - Radius increased from 4 to 4.5
[*] Orbital Strike cost increased from 140 to 160
[*] Relocate
[*] - Stage I target heal reduced from 40% to 30%, energy replenish reduced from 40% to 30%
[*] - Stage II target heal reduced from 40% to 25%, energy replenish reduced from 25% to 20%
[*] - Stage III target heal reduced from 25% to 15%, energy replenish reduced from 25% to 20%
[*] Crystal Temple health reduced from 625 to 570
[*] Crystal Vanguards
[*] - Health increased from 170 to 205
[*] - Damage increased from 22 to 32
[*] Earthquake
[*] - Radius increased from 7 to 8
[*] - Damage increased from 24 to 35 per wave
[*] Granite Scouts damage increased from 10 to 12
[*] Petrify
[*] - Radius increased from 3.5 to 4
[*] - Cost reduced from 110 to 100
[*] Stone Weaver
[*] - Range reduced from 10 to 8
[*] - Damage increased from 13 to 15
[*] Brratu
[*] - Health increased from 1700 to 1800
[*] - Health per blessing increased from 200 to 300
[*] Forest Guardian health reduced from 370 to 335
[*] Mulch Digger
[*] - Armor class reduced from Light to Unarmored
[*] - Health reduced from 365 to 345
[*] Oracle
[*] - Health increased from 610 to 735
[*] - Damage increased from 76 to 87
[*] - Health per Sapling increased from 50 to 60
[*] Pulse of the Forest cost increased from 140 to 150
[*] Sapling Charge
[*] - Saplings spawned per wave increased from 5 to 8
[*] - Cost reduced from 230 to 200
[*] Spore - Deathcry: Spore field
[*] - Radius reduced from 4.5 to 4.0
[*] - Duration reduced from 15s to 10s
[*] - Heal reduced from 36 to 30
[*] Wisp damage reduced from 71 to 64
[*] Hail of Arrows
[*] - Radius increased from 4 to 4.5
[*] - Support radius increased from 16 to 18
[*] Heavy Gunner
[*] - Health increased from 215 to 240
[*] - Damage increased from 54 to 60
[*] Light Pulse cost reduced from 80 to 70
[*] Lothar
[*] - Added ability Fury
[*] - Health increased from 905 to 970
[*] - Damage increased from 160 to 220
[/list]
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