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Hey guys,
here’s this months’s balance update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
[h1]Features[/h1]
[list][*] NEW LEGENDARY SKIN: Morrtu, Vanisher of Nature (Brratu, Keeper of Nature)
[*] NEW LEGENDARY SKIN: Arthur, Wall of Storm (Lothar, Wall of Light)
[*] NEW LEGENDARY SKIN: Mephistus, Lord of Hell (Tyrus, Lord of Souls)
[*] NEW LEGENDARY SKIN: Optimus, The Righteous Walker (Atlas, The Recurring Walker)
[*] NEW SKIN: Blackrock Vanguards (Granite Vanguard)
[*] Added 8 secret bonuscodes, have fun searching :)
[*] Added visual effect to recently relocated targets
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[h1]Bugfixes[/h1]
[list][*] Fixed missing icons of some high level players due to level up reward changes
[*] Link to SCILL Play in the home screen now regards current language
[*] Monk now respects silence for his purifying potion
[*] Void Miasma now correctly effects (as it is no status effect) units with Surefire, legendaries and units which are immune to status effects
[*] Monument of Light now affects Ground and Air units with his ability
[*] Added the information to Echo Projectors ability that each reflection deals damage to the Echo Projector
[*] MOAG added missing Surefire to the ability description as it always was immune to blinds
[/list]
[h1]Balancing[/h1]
[list][*] Reduced slightly the difficulty of Co-Op Challenge Crystal
[*] Brratu increased health from 1600 to 1700
[*] Rootdude
[*] - Reduced armor class from light to unarmored
[*] - Reduced health from 390 to 385
[*] Pulse of the Forest
[*] - Reduced percentage health gain from 40% to 30%
[*] - Reduced flat health gain from 80 to 50
[*] Woodwalker reduced health from 115 to 85
[*] Spore reduced damage from 87 to 80
[*] Evolve Oracle increased initial Oracle health from 40% to 60%
[*] Evolve Thistle reduced mana cost from 150 to 100
[*] Mulchdigger
[*] - Added Evasion
[*] - Reduced health from 490 to 365
[*] Sapling Charge reduced mana cost from 250 to 200
[*] Thistle increased health from 30 to 32
[*] Footman reduced health from 32 to 27
[*] Archer
[*] - Reduced health from 21 to 19
[*] - Reduced damage from 20 to 19
[*] Priest
[*] - Increased energy cost of heal from 4 to 5
[*] - Reduced health from 60 to 53
[*] Ballista reduced damage from 32 to 23
[*] Avenger
[*] - Reduced health from 215 to 180
[*] - Reduced damage from 42 to 35
[*] Promise of Life
[*] - Increased range from 4 to 5
[*] - Increased charges from 8 to 12
[*] Oppressor
[*] - Reduced health from 145 to 120
[*] - Reduced damage from 31 to 21
[*] MOAG
[*] - Reduced health from 190 to 155
[*] - Reduced damage of Yamato Cannon from 350 to 275
[*] Relocate
[*] - Increased time between teleports of a target from 15s to 20s
[*] - Reduced healing and regeneration from 50% to 40% for stage I and healing from 50% to 40% for stage II
[*] Factory Reset reduced target count from 12 to 8
[*] Breacher increased damage from 11 to 12
[*] Energy Rift increased range from 11 to 14
[*] Inverse Gravity reduced mana cost from 130 to 110
[*] Conductor
[*] - Increased health from 145 to 165
[*] - Increased damage from 110 to 120
[*] Orbital Strike reduced mana cost from 160 to 130
[*] Gatling Drone increased health from 70 to 90
[*] Frenzy increased mana cost from 90 to 100
[*] Void Bane
[*] - Increased maximum energy from 8 to 14
[*] - Reduced health gained per soul from 25 to 15
[*] - Reduced health from 205 to 190
[*] Skeleton Archer reduced damage from 18 to 16
[*] Frostgoyle reduced damage from 48 to 42
[*] Shatter Ice
[*] - Increased damage to frozen buildings from 500 to 800
[*] - Reduced mana cost from 200 to 190
[*] Tyrus reduced health from 485 to 390
[*] Soul Altar
[*] - Reduced Soul Vortex range from 60 to 40
[*] - Reduced Soul Vortex cooldown from 3s to 1s
[*] - Removed Soul doubling on Soul Vortex
[*] - Increased Soul Donor range from 8 to 12
[*] Crystal Overseer
[*] - Reduced range from 8 to 6
[*] - Increased damage from 63 to 69
[*] Stone Weaver
[*] - Increased armor from unarmored to light
[*] - Increased health from 41 to 46
[*] - Increased damage from 11 to 13
[*] Granite Scout increased health from 82 to 110
[*] Crystal Shrine
[*] - Increased health from 230 to 275
[*] - Increased damage from 22 to 30
[*] Echoes of the Future increased duration from 20s to 30s
[*] Crystal Chanter
[*] - Increased attack speed buff from 20% to 30%
[*] - Increased armor class from unarmored to light
[*] - Increased health from 60 to 90
[*] - Reduced buff cooldown from 4s to 2s
[*] Granite Vanguard
[*] - Increased armor class from light to medium
[*] - Reduced health from 190 to 170
[*] Granite Bouncer
[*] - Increased health from 655 to 770
[*] - Reduced damage from 190 to 110
[*] - Reduced attack cooldown from 2.8s to 1.7s
[*] Petrify
[*] - Reduced mana cost from 130 to 110
[*] - Increased healing from 5 to 10
[*] Crystal Enforcer reduced time to charge from 10s to 8s
[*] Crystal Observer
[*] - Increased armor class from unarmored to medium
[*] - Reduced health from 130 to 97
[*] - Reduced range from 8 to 6
[*] - Reduced damage from 47 to 35
[*] - Added doubleshot
[*] Stone Circle
[*] - Reduced mana cost from 110 to 100
[*] - Increased ability/spell damage reduction from 50% to 80%
[*] - Increased damage modification from 15 to 20
[*] Crystal Crescendo
[*] - Increased health from 250 to 285
[*] - Increased damage from 12 to 16
[*] Crystal Temple
[*] - Reduced damage from 120 to 83
[*] - Added doubleshot
[*] Earthquake reduced mana cost from 250 to 200
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