[img]{STEAM_CLAN_IMAGE}/32216392/05e499ac231cacc926c711f3558c3de6f04f15cd.png[/img]
Hey guys,
here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
[h1]Features[/h1]
[list][*] Added language Chinese Traditional to the game (thanks to our awesome community!)
[*] Added language Chinese Simplified (currently at 40%)
[*] Added language Ukrainian (currently at 70%)
[*] NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost)
[*] NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian)
[*] NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light)
[*] NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier )
[*] NEW SKIN: Blackrock Archers (Archers)
[*] NEW SKIN: Revenant (Skeletons)
[*] NEW SKIN: Prophet (Oracle)
[*] NEW SKIN: Catchers (Breachers)
[*] NEW SKIN: Light Sentry (Sentinels)
[*] NEW SKIN: Door Opener (Missile Turret)
[*] NEW SKIN: Spy Satellite (Aimbot)
[*] Added link to global RoL Steam chat on home screen
[/list]
[h1]Bugfixes[/h1]
[list][*] Fixed Root Network not triggering on immune rooted main target
[*] Fixed Pulse of the Forest to not regen enemy buildings
[*] Fixed missing numbers when clicking Domains on the battlefield
[*] Fixed missing Doubleshot on Nexus description in 2v2
[*] Fixed Queue Timer overrun at 99
[*] Fixed Buy a Deckslot Achievement
[/list]
[h1]Balancing[/h1]
[list][*] Frostgoyles
[*] - Increased health from 145 to 155
[*] - Increased damage from 42 to 75
[*] - Reduced attack speed from 2.3s to 3.6s
[*] Lich increased health from 405 to 475
[*] Permafrost reduced cost from 130 to 80
[*] Skeleton health reduced from 115 to 105
[*] Skeleton Archer increased damage from 16 to 18
[*] Soul Altar
[*] - Reduced health from 570 to 115
[*] - Increased health threshold of Soul Vortex from 50 to 60
[*] - Increased cooldown of Soul Vortex from 1s to 3s
[*] Soul Cauldron
[*] - Increased maximum energy from 10 to 15
[*] - Increased damage from 56 to 60
[*] - Increased Building Blast damage from 10 to 15
[*] Soul Maelstrom
[*] - Increased range from 5 to 5.5
[*] - Increased targets from 10 to 16
[*] - Reduced damage from 30% to 15%
[*] - Reduced cost from 130 to 80
[*] Vecra increased health from 375 to 420
[*] Void Slime
[*] - Increased damage from 52 to 78
[*] - Increased health gained by a new status effect from 150 to 250
[*] - Reduced cooldown of Status Reflector from 0.25s to 0.2s
[*] Factory Reset increased cost from 140 to 190
[*] Flux Field reduced charges from 10 to 8
[*] Gatling Turret increased health from 210 to 230
[*] Inverse Gravity reduced cost from 110 to 80
[*] Missile Turret reduced damage from 53 to 47
[*] MOAG reduced damage from 98 to 82
[*] Oppressors increased damage from 21 to 25
[*] Orbital Strike
[*] - Reduced primary target damage from 15 to 13
[*] - Increased cost from 130 to 140
[*] Crystal Chanter
[*] - Reduced health from 90 to 51
[*] - Reduced damage from 46 to 33
[*] - Increased Crystal speed cooldown from 2s to 3s
[*] Crystal Crescendo
[*] - Reduced health from 285 to 270
[*] - Reduced damage from 16 to 14
[*] Crystal Enforcer
[*] - Reduced health from 405 to 340
[*] - Reduced damage from 78 to 68
[*] Crystal Overseer reduced damage from 69 to 63
[*] Crystal Temple reduced damage from 83 to 68
[*] Granite Guardian
[*] - Changed armor from Heavy to Fortified
[*] - Increased health from 1050 to 2250
[*] Stone Circle increased cost from 100 to 120
[*] Heart of the Forest - Enchantment: Strength
[*] - Health gain reduced from 50 to 40
[*] - Damage gain reduced from 10 to 8
[*] Forest Guardian reduced damage from 36 to 32
[*] Oracle
[*] - Reduced health from 675 to 610
[*] - Increased maximum Saplings absorbed from 10 to 12
[*] - Increased damage from 65 to 76
[*] - Increased health per Sapling from 40 to 50
[*] Roodood
[*] - Increased health from 385 to 420
[*] - Increased damage from 60 to 74
[*] Sapling Charge increased cost from 200 to 230
[*] Thistle reduced health from 32 to 27
[*] Wisp reduced damage from 77 to 71
[*] Archer increased damage from 19 to 20
[*] Avengers
[*] - Increased health from 180 to 215
[*] - Increased damage from 35 to 38
[*] Footmen
[*] - Increased health from 27 to 32
[*] - Increased damage from 10 to 12
[*] - Increased attack speed from 2.3s to 2s
[*] Hail of Arrows
[*] - Increased damage per wave from 11 to 13
[*] - Increased range from 3.5 to 4
[*] - Increased support range from 14 to 16
[*] Heavy Gunner reduced health from 240 to 215
[*] Lothar
[*] - Increased health from 855 to 905
[*] - Increased damage from 110 to 160
[*] Marksman reduced damage from 220 to 210
[*] Priest increased heal from 75 to 100
[*] Selga increased health from 605 to 680
[*] Shields Up!
[*] - Increased range from 5.5 to 6
[*] - Increased targets from 20 to 30
[*] Solar Flare
[*] - Reduced main target heal from 800 to 400
[*] - Increased heal flares heal from 20 to 25
[*] Watch Tower increased damage from 40 to 50
[/list]
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