Rise of Legions - Chinese Translation, Balance Patch and new Skins

[img]{STEAM_CLAN_IMAGE}/32216392/05e499ac231cacc926c711f3558c3de6f04f15cd.png[/img] Hey guys, here’s this months’s balance update, including lots of bug fixes, new languages (Chinese!) and more balancing, based on our awesome community feedback! :) Check out the full changelist below: [h1]Features[/h1] [list][*] Added language Chinese Traditional to the game (thanks to our awesome community!) [*] Added language Chinese Simplified (currently at 40%) [*] Added language Ukrainian (currently at 70%) [*] NEW LEGENDARY SKIN: Vazyryn, Mistress of the Grove (Vecra, Monarch of Frost) [*] NEW LEGENDARY SKIN: Blackrock Guardian (Granite Guardian) [*] NEW LEGENDARY SKIN: Zona, Shieldmaiden Of Light (Selga, Patron Saint of Light) [*] NEW LEGENDARY SKIN: Ancile, The Escape Strategy (Aegis IX, The Last Frontier ) [*] NEW SKIN: Blackrock Archers (Archers) [*] NEW SKIN: Revenant (Skeletons) [*] NEW SKIN: Prophet (Oracle) [*] NEW SKIN: Catchers (Breachers) [*] NEW SKIN: Light Sentry (Sentinels) [*] NEW SKIN: Door Opener (Missile Turret) [*] NEW SKIN: Spy Satellite (Aimbot) [*] Added link to global RoL Steam chat on home screen [/list] [h1]Bugfixes[/h1] [list][*] Fixed Root Network not triggering on immune rooted main target [*] Fixed Pulse of the Forest to not regen enemy buildings [*] Fixed missing numbers when clicking Domains on the battlefield [*] Fixed missing Doubleshot on Nexus description in 2v2 [*] Fixed Queue Timer overrun at 99 [*] Fixed Buy a Deckslot Achievement [/list] [h1]Balancing[/h1] [list][*] Frostgoyles [*] - Increased health from 145 to 155 [*] - Increased damage from 42 to 75 [*] - Reduced attack speed from 2.3s to 3.6s [*] Lich increased health from 405 to 475 [*] Permafrost reduced cost from 130 to 80 [*] Skeleton health reduced from 115 to 105 [*] Skeleton Archer increased damage from 16 to 18 [*] Soul Altar [*] - Reduced health from 570 to 115 [*] - Increased health threshold of Soul Vortex from 50 to 60 [*] - Increased cooldown of Soul Vortex from 1s to 3s [*] Soul Cauldron [*] - Increased maximum energy from 10 to 15 [*] - Increased damage from 56 to 60 [*] - Increased Building Blast damage from 10 to 15 [*] Soul Maelstrom [*] - Increased range from 5 to 5.5 [*] - Increased targets from 10 to 16 [*] - Reduced damage from 30% to 15% [*] - Reduced cost from 130 to 80 [*] Vecra increased health from 375 to 420 [*] Void Slime [*] - Increased damage from 52 to 78 [*] - Increased health gained by a new status effect from 150 to 250 [*] - Reduced cooldown of Status Reflector from 0.25s to 0.2s [*] Factory Reset increased cost from 140 to 190 [*] Flux Field reduced charges from 10 to 8 [*] Gatling Turret increased health from 210 to 230 [*] Inverse Gravity reduced cost from 110 to 80 [*] Missile Turret reduced damage from 53 to 47 [*] MOAG reduced damage from 98 to 82 [*] Oppressors increased damage from 21 to 25 [*] Orbital Strike [*] - Reduced primary target damage from 15 to 13 [*] - Increased cost from 130 to 140 [*] Crystal Chanter [*] - Reduced health from 90 to 51 [*] - Reduced damage from 46 to 33 [*] - Increased Crystal speed cooldown from 2s to 3s [*] Crystal Crescendo [*] - Reduced health from 285 to 270 [*] - Reduced damage from 16 to 14 [*] Crystal Enforcer [*] - Reduced health from 405 to 340 [*] - Reduced damage from 78 to 68 [*] Crystal Overseer reduced damage from 69 to 63 [*] Crystal Temple reduced damage from 83 to 68 [*] Granite Guardian [*] - Changed armor from Heavy to Fortified [*] - Increased health from 1050 to 2250 [*] Stone Circle increased cost from 100 to 120 [*] Heart of the Forest - Enchantment: Strength [*] - Health gain reduced from 50 to 40 [*] - Damage gain reduced from 10 to 8 [*] Forest Guardian reduced damage from 36 to 32 [*] Oracle [*] - Reduced health from 675 to 610 [*] - Increased maximum Saplings absorbed from 10 to 12 [*] - Increased damage from 65 to 76 [*] - Increased health per Sapling from 40 to 50 [*] Roodood [*] - Increased health from 385 to 420 [*] - Increased damage from 60 to 74 [*] Sapling Charge increased cost from 200 to 230 [*] Thistle reduced health from 32 to 27 [*] Wisp reduced damage from 77 to 71 [*] Archer increased damage from 19 to 20 [*] Avengers [*] - Increased health from 180 to 215 [*] - Increased damage from 35 to 38 [*] Footmen [*] - Increased health from 27 to 32 [*] - Increased damage from 10 to 12 [*] - Increased attack speed from 2.3s to 2s [*] Hail of Arrows [*] - Increased damage per wave from 11 to 13 [*] - Increased range from 3.5 to 4 [*] - Increased support range from 14 to 16 [*] Heavy Gunner reduced health from 240 to 215 [*] Lothar [*] - Increased health from 855 to 905 [*] - Increased damage from 110 to 160 [*] Marksman reduced damage from 220 to 210 [*] Priest increased heal from 75 to 100 [*] Selga increased health from 605 to 680 [*] Shields Up! [*] - Increased range from 5.5 to 6 [*] - Increased targets from 20 to 30 [*] Solar Flare [*] - Reduced main target heal from 800 to 400 [*] - Increased heal flares heal from 20 to 25 [*] Watch Tower increased damage from 40 to 50 [/list] You can keep up to date by following us on Twitter and Facebook: https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout! http://riseoflegions.com/discord