Remastered Version Update Notes: Beta2 -> Beta3

[h2]Map Editor[/h2] [list] [*] Removed the folder feature; existing folders in old scenes will be replaced with empty item. [*] Fixed the issue with the playSfx function in audioManager. [*] Fixed the issue where sound effects were not correctly exported with collectibles. [*] Fixed the Trigger error when the player ball dies. [*] Fixed the issue when setting player.durability. [*] Added new methods: physicsObject.getInverseMass and physicsObject.setInverseMass. [/list] [h2]Main Game[/h2] [list] [*] Significantly optimized rendering performance. [*] Game mechanics adjustment: Upon death and respawn, the ball type will revert to the type at the activated checkpoint. Each death will now deduct 500 score points. [*] Fixed the issue with ghost file uploads in the leaderboard. [*] Reworked the effects of various balls when they get wet. [*] Fixed the issue where the blue supply ball would not correctly restore the player ball's scale. [*] Fixed the issue where the ice ball's mass would not change when scaled. [*] Shortened the wait time to start inputting keys when binding keys. [*] Slightly enlarged the buttons for mainline levels to distinguish them from side levels. [*] Adjusted some settings options. [*] Fixed the issue where the restart on death was ineffective. [*] Adjusted the force of fans and electric supplies. [*] Adjusted the sensitivity of zoom operations in freelook view mode. [*] Adjusted the elasticity of the red panel at the start of Level 1-1. [*] Adjusted the structure of some parts of Level 1-4, adding a touch-to-death feature for rocks. [*] Adjusted the trigger location for tips in Level 2-2 and modified some death zones. [*] Adjusted the rocks in Level 2-4, adding a touch-to-death feature and modifying some death zones. [*] Adjusted the friction of high-altitude rocks in Level 3-1. [*] Adjusted the unnatural rendering of lava in some areas of Level 3-3. [/list] Thank you all very much for your feedback and support. We will continue to work hard to improve the game.