[h2]Main Game[/h2]
Modified the camera behavior when following during death and respawn.
Added intensity settings for post-processing effects.
[h2]Map Editor[/h2]
Added a new "Empty" icon option for hierarchy item, and increased the priority of the "PhysicsObject" icon in auto mode.
Most built-in items now support switching physical body types (Static/Kinematic/Rigid/Decoration).
Added a Convex option in MeshCollider.
Fixed an issue where the radius of circular area lights was not functioning correctly.
Added new transform shortcuts: Ctrl + 1~7/Numpad 1~9, corresponding to the transform shortcut region buttons.
Added new editor functions:
-roadGenerator.clone()
-roadGenerator.generate()
-roadGenerator.createWayPoint()
-physicsObject.autoDetectBoxCollider()
-trigger.autoDetectBoxTrigger()
-particleEmitter.refresh()
-particleEmitter.play()
-particleEmitter.pause()
-particleEmitter.stop()
-itemLink.replace(path: string)
-itemLink.saveMesh()
Added new in-game functions:
-itemLink.getInternalItems() => Item[]
-spawnVfx(type: string, position: Float3)