Remastered 0.10.6 Update

[h2]Main Game[/h2] Modified the camera behavior when following during death and respawn. Added intensity settings for post-processing effects. [h2]Map Editor[/h2] Added a new "Empty" icon option for hierarchy item, and increased the priority of the "PhysicsObject" icon in auto mode. Most built-in items now support switching physical body types (Static/Kinematic/Rigid/Decoration). Added a Convex option in MeshCollider. Fixed an issue where the radius of circular area lights was not functioning correctly. Added new transform shortcuts: Ctrl + 1~7/Numpad 1~9, corresponding to the transform shortcut region buttons. Added new editor functions: -roadGenerator.clone() -roadGenerator.generate() -roadGenerator.createWayPoint() -physicsObject.autoDetectBoxCollider() -trigger.autoDetectBoxTrigger() -particleEmitter.refresh() -particleEmitter.play() -particleEmitter.pause() -particleEmitter.stop() -itemLink.replace(path: string) -itemLink.saveMesh() Added new in-game functions: -itemLink.getInternalItems() => Item[] -spawnVfx(type: string, position: Float3)