Release of Cultures of Oceania and Bonny Update

HUMANKIND™

Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

Hey everyone ! We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these? Let’s start with a quick summary of the changes and additions in the Bonny Update: [list][*] Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction [/*][*] Reworked Trade: Resources are now transported to your capital on internal trade routes, while international routes connect capitals [/*][*] Poaching: Use your armies to steal resources from enemy trade routes [/*][*] Rebalanced Naval Combat: Stronger and faster ships with new abilities[/*][*] Caribbean Pirates Culture: Yarrrrr! [/list] [url=https://store.steampowered.com/news/app/1124300/view/3660918706931739658?l=english][h3]>> Full Patchnotes[/h3][/url] That’s already quite exciting, but we also got the Cultures of Oceania DLC for you (available now on Steam, Epic Game Store, and Microsoft Store), so let’s take a closer look at the different cultures in this DLC: [img]{STEAM_CLAN_IMAGE}/35665919/54067c2d54201edafe4f0341cebbf10ede1ebabf.png[/img] [b][h3]Pama-Nyungan (Aesthete)[/h3] [/b][quote=author] Storied Lands [list] [*] +3 Influence on Landmark parts [*] +5 Influence on Natural Wonders [/list] Boomerang Throwers [list] [*] Ranged unit: 18CS, 4 Move, 2 Range [*] Pathfinder [*] Expedition [/list] Fish Traps [list] [*] +2 Food [*] +2 Food per adjacent River [*] +1 Farmer Slot [*] -10 Stability [*] Can be placed anywhere [*] must be built on a river [*] districts can be built next to it [/list] [/quote] [b][h3]Polynesians (Expansionist)[/h3][/b][quote=author] Intrepid Navigators [list] [*] Units are not damaged from being lost at sea [*] Units lost 50% maximum movement while lost at sea [*] Units gains +1 Vision Range while lost at sea [/list] Faulua [list] [*] Boarding Vessel, 28CS, 6 Move [*] Navigator [/list] Marae [list] [*] +3 Influence [*] -15 Stability per adjacent District [*] +1 Influence and +2 Faith per Marae in your empire [*] Can be placed anywhere [*] Religious District [/list] [/quote] [b][h3]Rapa Nui (Builder)[/h3] [/b][quote=author] Makemake’s Eye [list] [*] +1 Industry on Coastal Water [*] Applies Makemake’s Eye status to new cities: bonus industry for a few turns [/list] Maori Tangata [list] [*] Melee Unit, 34CS, 4 Move [*] Sapper: Bonus strength when attacking enemies behind walls [/list] Moai [list] [*] Can be placed anywhere [*] Religious District [*] Can be improve two times [*] Step 1: +5 Faith, +10 Food [*] Step 2: +10 Faith, +10 Food, +10 Influence [*] Step 3: +15 Faith, +15 Food, +15 Influence [/list] [/quote] [b][h3]Maori (Militarist)[/h3] [/b][quote=author] Thicker Than Water [list] [*] +30 Stability on cities per ongoing war [*] -5 Upkeep on units per ongoing war [*] +1 Combat Strength on units per ongoing war [/list] Waka Taua [list] [*] Naval Transport, 34CS, 6 Move [*] High Sea: Ignores ocean penalties [*] Rower’s Defiance: Bonus CS after moving in battles [/list] Pa [list] [*] +5 Food [*] +10 Fortification [*] +15 Stability [*] +2 Combat Strength on adjacent units [*] +20 Fortification on adjacent districts [*] Is a garrison [*] Districts can be built adjacent [/list] [/quote] [b][h3]Hawaiians (Agrarian)[/h3][/b][quote=author] Cape of Feathers [list] [*] +5 Influence Per Worker [/list] Koa Warriors [list] [*] Gunner unit, 48CS, 4 Move, 4 Range [*] Implacable [/list] Loko Kuapa [list] [*] +1 Food per adjacent Coastal Water [*] +15 Food per adjacent Ocean [*] -10 Stability [/list] [/quote] [b][h3]New Zealanders (Scientist)[/h3] [/b][quote=author] Call of the Ocean [list] [*] +20 Science on Coastal Water [/list] Sailing Club [list] [*] +10 Influence [*] +10 Stability [*] +10 Influence per adjacent Coastal Water [*] +10 Stability per Adjacent Coastal Water [/list] Polar Base [list] [*] +5 Influence per Researcher [*] +15 Science per adjacent Sterile Terrain [*] +1 Researcher Slot [*] -10 Stability [*] Counts as Research Quarter [/list] [/quote] In addition to these new cultures, the DLC includes four new natural wonders, two new cultures wonders, and 15 new events (and of course new additions to the soundtrack). We hope you’ll have fun sailing to distant coasts and exploring new shores!