[1.0.26.4449] "George Sand Update Patch 1" Version Notes

HUMANKIND™

Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

CHANGES & ADDITIONS [list] [*]Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall". [*]Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait. [*]Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty. [*]Added a different name for Independent People that are Liberated instead of Rebels. [/list] FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) [list] [*]Fixed an issue where the Strengths were displayed under the player's Avatar in the Diplomacy Screen. [*]Fixed an issue where sometimes Spawn Point were missing in Cities. [/list] OTHER FIXES [list] [*]Fixed an issue that occured on Squadrons when multiple Nuclear Missiles were launched. [*]Fixed an issue where an incorrect failure flag was displayed when using the Expansionist ability just after the "Non-aggression Pact" Treaty. [*]Fixed an issue that occured when razing a City that had Aerodrome in it's Territory. [*]Fixed an issue where "Raze a District" action did not have a construction time listed. [*] Fixed an issue where "Raze a District" action was executed when buying out a District. [*] Fixed an issue where the Outlaw Status was applied when the Ransack target was an Independent People Outpost, Lair or Sanctuary. [*] Fixed an issue that occured when razing an administrative center while the City would build a District in this Territory. [*] Fixed an issue that occured when changing the colorblind settings. [/list]