[1.0.26.4437] "George Sand Update" - Version Notes

CHANGES & ADDITIONS [list] [*]Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line. [*]Added an option to use non-exclusive Cultures during a game. [*]Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. [*]Added new stackable Neolithic Legacy Traits, one for each Era Star. [*]Added new AI Personas to play against. [*]Balanced existing AI Personas Difficulty Level, Strengths & Bias. [*]Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby. [*]Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. [*]Added all new and a few existing AI Personas as Avatar Preset. [*]Added all Influencers Avatars as Avatar Preset. [*]Added access to Community Scenarios through the Main Menu, Scenarios section. [*]Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports. [*]Added a "Buy All" button for Luxury Resources. [*]Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. [*]Added an adjacency bonus on Holy Sites. [*]Added a warning on a City pin when a Construction Queue is blocked. [*]Added the automatic movement of the victorious Army in the center of the conquered City. [*]Added an improvement that allows to load a save made with an inactive but owned DLC. [*]Added an option to Raze a Main Plaza or a District. [*]Added an option to remove Infrastructures. [*]Added an improvement to ignore Train Stations and Airports in placement suggestion. [*]Added a new icon for the Cultural Entente Embassy Agreement. [*]Added a setting option to setup the density of Natural Wonders on the map. [*]Added a setting option to change the map ratio. [*]Added a setting option to change the spawn density of Independent People. [*]Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues. [*]Added a new Main Menu background illustration. [*]Balanced a lot of different Cultures from all previous DLCs and Tentpole game. [*]Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. [*]Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles. [/list] FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) [list] [*]Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. [*]Fixed an issue where claimed island territories displayed a 0% influence. [*]Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. [*]Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. [*]Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on a Army movement. [*]Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn. [*]Fixed an issue where Ransacking Satellites's and Space Exploration's Shared projects didn't cancel the construction. [*]Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability. [*]Fixed an issue where Agreement were available with an enemy vassal if an agreement has been sent just before becoming a vassal. [*]Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. [*]Fixed an issue where in a certain case a Cyclopean Fortress that was belonging to an enemy can keep its ZoC once the Player took the territory. [*]Fixed an issue where often the Close button was missing in the Empire screen. [*]Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. [*]Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed. [*]Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. [*]Fixed an issue where a session of a player ends just one turn after the player has reach Era VI. [*]Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive. [/list] OTHER FIXES [list] [*]Fixed an issue where a save game that was started with the DLC-content cannot be loaded without an internet connection. [*]Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer. [*]Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent. [*]Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection. [*]Fixed an issue where Decorations and Symbols are missing from Multiplayer. [*]Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users. [*]Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. [*]Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with. [*]Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. [*]Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves. [*]Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. [*]Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. [*]Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. [*]Fixed an issue where Temporary cities' Status are not applied on their last turn. [*]Fixed an issue where the game doesn't remember player settings for World Generation. [*]Fixed an issue where Stability from Units only applies after moving. [*]Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. [*]Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. [*]Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. [*]Fixed an issue where Manufacturies build condition mention counting the number of "Deposits" when it was counting "Access". [*]Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor. [*]Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. [*]Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. [*]Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. [*]Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. [*]Fixed an issue where Faulua's sail becomes invisible depending of its orientation. [*]Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". [*]Fixed an issue where Transcendence bonus was unclear. [*]Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. [*]Fixed an issue where the Public Ceremonies tooltip status where not localized. [*]Fixed an issue where the winning siege Army didn't teleported to the city center after an instant resolve. [*]Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing. [*]Fixed an issue where an error on Razing District prevented it from downgrading to Ruins. [*]Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege. [*]Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%. [*]Fixed an issue where the Avatar Presets of Influencers and Historical figures where editable. [*]Balanced the gains on the Hunter and Growth Neolithic Era Star events. [*]Fixed an issue where all folders in the mod.io folder where not fully remove when deleting mods. [/list]