Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Hey everyone,
Today we want to share a first look at [b]the upcoming Enheduanna Update for HUMANKIND[/b] with you. We know you’ve been waiting for this patch for a while, and we’re sorry for the wait. Sadly, a few factors stacked up to keep us from releasing this as quickly as we would have liked, but it is finally almost ready for release.
Enheduanna will [b]release next week[/b], but you can already try the [b]beta for this patch through the update_preview branch on Steam[/b]. Just go to the properties of the game, open the betas tab, and select the right branch. So, what can you expect in this patch?
[img]{STEAM_CLAN_IMAGE}/35665919/fe3f8e1ca06b4d7aa1f53503553d42940d48e5e3.jpg[/img]
[h1]Patch Summary[/h1]
[list]
[*] [b]Custom AI Opponents[/b]: You can now create your own local set of personas for your opponents to use on the AI Persona Collection screen
[img]{STEAM_CLAN_IMAGE}/35665919/b3f7e313f5aa73ddd24c228082ca055959eaa3a8.png[/img]
[*] [b]New Growth Formula[/b]: We’ve tweaked the growth formula so that a very small surplus or deficit won’t affect your population anymore, which will stop the eternal cycle of death and rebirth once your cities reach the size they can support. (Thanks DocktorKain for the help!)
[*] [b]Ambush Improvements[/b]: Bumping into the invisible forces of your allies, vassals, or liege will not trigger an ambush anymore. Instead, your army will stop moving and reveal the hidden army. Additionally, ambush battles can no longer be reinforced or bombarded.
[*] [b]Civics Rebalancing[/b]: Many civics have been given new effects or unlock conditions, especially in the government and society sections. Here are some examples:
[img]{STEAM_CLAN_IMAGE}/35665919/e366de42463331acd86b4f93d691d243bfa32582.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35665919/d9bcea1779a493be0f8d7b982ef45e076dbebe93.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35665919/c60cf0134eff8073e1e264820f09df027801df2b.png[/img]
[*] [b]Missile Relocation[/b]: Missiles have been given a rebase command so you can move them between silos to (hopefully) get them into range of their targets
[*] [b]Naval Nuclear Tests[/b]: This should make it easier to find space for your nuclear weapons program
[img]{STEAM_CLAN_IMAGE}/35665919/01e5488219d5750ce2c20ea4d2f60600dc443f50.png[/img]
[*] [b]Train Connection Preview[/b]: When placing a train station, you will now see a preview of the routes it will establish to stations in adjacent territories
[img]{STEAM_CLAN_IMAGE}/35665919/aeec2d9dac99d651226d07e031f825a517d37502.png[/img]
[*] [b]More New Game Settings[/b]: In the Pace settings on the New Game screen, you can find the following new options.
[list] [*] Disable the [b]Congress of Humankind[/b] [*] Disable [b]Vassalization [/b][*] Enable [b]instant army movement[/b] on the world map (for technical reasons, this setting cannot be changed in a running game) [/list]
[*] [b]Rebalanced Merchant and Aesthete Affinities[/b]: These abilities should now scale better over the course of the game, growing slowly with each use
[*] [b]Mod Compatibility Check[/b]: The Mod Menu will now warn you if mods are outdated. If the mods are incompatible with the current version, you will receive a warning popup and cannot enable them
[*] [b]Encyclopedia Update[/b]: The official Humankind Encyclopedia will be updated
[*] [b]Cloud Saving on G2G[/b]: If you are logged into G2G in game, you can now upload your player profile and saves to Games2Gether to easily transfer them to other platforms[/list]
[hr][/hr]>>[url=https://community.amplitude-studios.com/amplitude-studios/humankind/blogs/954] [b] 📜 FULL PATCHNOTES HERE[/b] [/url][hr][/hr]
We hope you will enjoy these improvements to the game 😊
Have fun, The Amplitude Team