[1.24.4218] "Anne Bonny Update" Version Notes

ADDITION: Cultures of Oceania Content Pack [list] [*]6 New Cultures [*]6 New Wonders [*]15 New Narrative Events (including 1 cross-empire events) [*]7 New Independent People [*]New In-Game Themed Music Tracks composed by Arnaud Roy [/list] MAJOR CHANGES & ADDITION: Anne Bonny Update [list] [*]1 Bonus New Culture: Caribbean Pirates [*]3 New Naval Units [*]New army action: poaching. [*]New trade screen, to allow easier management of trade with multiple other players. [*]Naval Units Ranged Retaliation and rebalance! Faster movement, longer ranges, greater firepower! [*]Larger Battlefields! You have more room to deploy your Units and can take advantage of the new-found mobility. [*]Internal Trade! Deepen your economic relationships with other Empires, but beware of any poaching... [*]Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost? [/list] CHANGES AND ADDITION FROM COMMUNITY IDEAS [list] [*]Steam Workshop and mods upate flow improvements. [*]Modding Tool quality of life improvements, especially around versions checking. [*]Map Editor quality of life improvements, especially around Resources and Natural Wonder placement. [*]Added an option for players to rename their avatar. [*]Adapted the HUD and changed the science button to make it round (again). [/list] BALANCING AND OTHER CHANGES [list] [*]Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty. [*]Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level. [*]Units: balanced the number of accesses required to built & number of accesses required to update. [*]Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury. [*]Electricity Technology: Bonus on coal deposit. [*]Power Line Technology: Bonus on aluminium deposit. [*]Nuclear Fission Technology: Bonus on uranium deposit. [*]Balanced various Upkeep costs. [*]Increased combat strength of naval units for all Eras. [*]Increased Combat Strength of all Air Units. [*]Increased Combat Strength and Range of all Missile units. [*]Increased Naval Units combat strength on Pentekonter and Quadriem. [*]Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War. [*]Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points. [/list] AI IMPROVEMENTS [list] [*]Improved Aircraft Carriers management. [*]Improved the variety of response from counter-proposals. [*]Improved territory management and city expansion. [*]Improved Airport management. [*]Improved National projects management. [*]Improved Garrisons management. [*]Improved Deeds seeking. [*]Improved Stealth detection strategies. [*]Improved Late game Civics choices. [/list] FIXES [list] [*]Fixed a multiplayer desynch when specific game language was selected. [*]Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI. [*]Fixed an issue where Bombarding the main plaza during a Siege could cause a crash. [*]Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock. [*]Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves. [*]Fixed a game softlock when the host loses internet connection, while in loading screen. [*]Fixed an issue where Land Units were keeping their abilities when embarked. [*]Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated. [*]Fixed an issue where Independent Peoples did not build Infrastructures in their Cities. [*]Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City. [*]Fixed an issue where Independent People's territory remained under influence after they de-spawn. [*]Fixed various minor UI and localization issues. [/list]