ADDITION: Cultures of Oceania Content Pack
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[*]6 New Cultures
[*]6 New Wonders
[*]15 New Narrative Events (including 1 cross-empire events)
[*]7 New Independent People
[*]New In-Game Themed Music Tracks composed by Arnaud Roy
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MAJOR CHANGES & ADDITION: Anne Bonny Update
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[*]1 Bonus New Culture: Caribbean Pirates
[*]3 New Naval Units
[*]New army action: poaching.
[*]New trade screen, to allow easier management of trade with multiple other players.
[*]Naval Units Ranged Retaliation and rebalance! Faster movement, longer ranges, greater firepower!
[*]Larger Battlefields! You have more room to deploy your Units and can take advantage of the new-found mobility.
[*]Internal Trade! Deepen your economic relationships with other Empires, but beware of any poaching...
[*]Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost?
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CHANGES AND ADDITION FROM COMMUNITY IDEAS
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[*]Steam Workshop and mods upate flow improvements.
[*]Modding Tool quality of life improvements, especially around versions checking.
[*]Map Editor quality of life improvements, especially around Resources and Natural Wonder placement.
[*]Added an option for players to rename their avatar.
[*]Adapted the HUD and changed the science button to make it round (again).
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BALANCING AND OTHER CHANGES
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[*]Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty.
[*]Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level.
[*]Units: balanced the number of accesses required to built & number of accesses required to update.
[*]Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury.
[*]Electricity Technology: Bonus on coal deposit.
[*]Power Line Technology: Bonus on aluminium deposit.
[*]Nuclear Fission Technology: Bonus on uranium deposit.
[*]Balanced various Upkeep costs.
[*]Increased combat strength of naval units for all Eras.
[*]Increased Combat Strength of all Air Units.
[*]Increased Combat Strength and Range of all Missile units.
[*]Increased Naval Units combat strength on Pentekonter and Quadriem.
[*]Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War.
[*]Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points.
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AI IMPROVEMENTS
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[*]Improved Aircraft Carriers management.
[*]Improved the variety of response from counter-proposals.
[*]Improved territory management and city expansion.
[*]Improved Airport management.
[*]Improved National projects management.
[*]Improved Garrisons management.
[*]Improved Deeds seeking.
[*]Improved Stealth detection strategies.
[*]Improved Late game Civics choices.
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FIXES
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[*]Fixed a multiplayer desynch when specific game language was selected.
[*]Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI.
[*]Fixed an issue where Bombarding the main plaza during a Siege could cause a crash.
[*]Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock.
[*]Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves.
[*]Fixed a game softlock when the host loses internet connection, while in loading screen.
[*]Fixed an issue where Land Units were keeping their abilities when embarked.
[*]Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated.
[*]Fixed an issue where Independent Peoples did not build Infrastructures in their Cities.
[*]Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City.
[*]Fixed an issue where Independent People's territory remained under influence after they de-spawn.
[*]Fixed various minor UI and localization issues.
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