[1.24.4218] "Anne Bonny Update" Version Notes

HUMANKIND™

Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

ADDITION: Cultures of Oceania Content Pack [list] [*]6 New Cultures [*]6 New Wonders [*]15 New Narrative Events (including 1 cross-empire events) [*]7 New Independent People [*]New In-Game Themed Music Tracks composed by Arnaud Roy [/list] MAJOR CHANGES & ADDITION: Anne Bonny Update [list] [*]1 Bonus New Culture: Caribbean Pirates [*]3 New Naval Units [*]New army action: poaching. [*]New trade screen, to allow easier management of trade with multiple other players. [*]Naval Units Ranged Retaliation and rebalance! Faster movement, longer ranges, greater firepower! [*]Larger Battlefields! You have more room to deploy your Units and can take advantage of the new-found mobility. [*]Internal Trade! Deepen your economic relationships with other Empires, but beware of any poaching... [*]Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost? [/list] CHANGES AND ADDITION FROM COMMUNITY IDEAS [list] [*]Steam Workshop and mods upate flow improvements. [*]Modding Tool quality of life improvements, especially around versions checking. [*]Map Editor quality of life improvements, especially around Resources and Natural Wonder placement. [*]Added an option for players to rename their avatar. [*]Adapted the HUD and changed the science button to make it round (again). [/list] BALANCING AND OTHER CHANGES [list] [*]Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty. [*]Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level. [*]Units: balanced the number of accesses required to built & number of accesses required to update. [*]Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury. [*]Electricity Technology: Bonus on coal deposit. [*]Power Line Technology: Bonus on aluminium deposit. [*]Nuclear Fission Technology: Bonus on uranium deposit. [*]Balanced various Upkeep costs. [*]Increased combat strength of naval units for all Eras. [*]Increased Combat Strength of all Air Units. [*]Increased Combat Strength and Range of all Missile units. [*]Increased Naval Units combat strength on Pentekonter and Quadriem. [*]Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War. [*]Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points. [/list] AI IMPROVEMENTS [list] [*]Improved Aircraft Carriers management. [*]Improved the variety of response from counter-proposals. [*]Improved territory management and city expansion. [*]Improved Airport management. [*]Improved National projects management. [*]Improved Garrisons management. [*]Improved Deeds seeking. [*]Improved Stealth detection strategies. [*]Improved Late game Civics choices. [/list] FIXES [list] [*]Fixed a multiplayer desynch when specific game language was selected. [*]Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI. [*]Fixed an issue where Bombarding the main plaza during a Siege could cause a crash. [*]Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock. [*]Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves. [*]Fixed a game softlock when the host loses internet connection, while in loading screen. [*]Fixed an issue where Land Units were keeping their abilities when embarked. [*]Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated. [*]Fixed an issue where Independent Peoples did not build Infrastructures in their Cities. [*]Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City. [*]Fixed an issue where Independent People's territory remained under influence after they de-spawn. [*]Fixed various minor UI and localization issues. [/list]