Enheduanna Update

HUMANKIND™

Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.

​Hey everyone, The Enheduanna patch is now officially out across Steam, EGS, and GamePass! This Update contains many quality of life changes and a bunch of balancing (especially on the Civics), but we don't want to keep you for long, since we're sure you're eager to get playing. [hr][/hr] ✨ Community Inspired Ideas [hr][/hr] [h1]Patch Summary[/h1] [list][*] [✨ [url=https://community.amplitude-studios.com/amplitude-studios/humankind/ideas/3045-allow-us-to-create-multiple-personas-and-play-as-or-against-them?page=1] [b]Idea[/b][/url]] [b]Custom Local AI Opponents[/b]: You can now create your own local set of personas for your opponents to use on the AI Persona Collection screen [img]{STEAM_CLAN_IMAGE}/35665919/b3f7e313f5aa73ddd24c228082ca055959eaa3a8.png[/img] [*] [✨ [url=https://mod.io/g/humankind/m/dont-starve] [b]Mod[/b][/url]] [b]New Growth Formula[/b]: We’ve tweaked the growth formula so that a very small surplus or deficit won’t affect your population anymore, which will stop the eternal cycle of death and rebirth once your cities reach the size they can support. (Thanks DocktorKain for the help!) [*] [✨] [b]Ambush Improvements[/b]: Bumping into the invisible forces of your allies, vassals, or liege will not trigger an ambush anymore. Instead, your army will stop moving and reveal the hidden army. Additionally, ambush battles can no longer be reinforced or bombarded. [*] [b]Civics Rebalancing[/b]: Many civics have been given new effects or unlock conditions, especially in the government and society sections. Check the full list below 👇 [img]{STEAM_CLAN_IMAGE}/35665919/bc9abc92fca3f1b9bff3387243df7e054d45dcc0.png[/img] [*] [b]Missile Relocation[/b] [*] [✨] [b]Naval Nuclear Tests[/b]: This should make it easier to find space for your nuclear weapons program [img]{STEAM_CLAN_IMAGE}/35665919/01e5488219d5750ce2c20ea4d2f60600dc443f50.png[/img] [*] [✨] [b]Train Connection Preview[/b] [img]{STEAM_CLAN_IMAGE}/35665919/aeec2d9dac99d651226d07e031f825a517d37502.png[/img] [*] [✨] [b]More New Game Settings[/b]: [list] [*] Disable the [b]Congress of Humankind[/b] [*] Disable [b]Vassalization [/b][*] Enable [b]instant army movement [[url=https://community.amplitude-studios.com/amplitude-studios/humankind/ideas/3079-faster-or-instant-unit-movemnts?page=1]Idea[/url]][/b] on the world map (for technical reasons, this setting cannot be changed in a running game) [/list] [*] [b]Rebalanced Merchant and Aesthete Affinities[/b] [*] [b]Mod Compatibility Check[/b]: The Mod Menu will now warn you if mods are outdated. If the mods are incompatible with the current version, you will receive a warning popup and cannot enable them[/list] We also have a [b]new scenario[/b] for you to check out in game in the Scenarios menu > [b]Industrial Uprising[/b]. Test your leadership by leading the Persians into the Industrial and Contemporary Eras despite internal unrest in the Industrial Uprising scenario. Recommended for beginners and regular players. [img]{STEAM_CLAN_IMAGE}/35665919/619624c054be7f70103c2fa639b1cc1f7627e9f3.png[/img] We hope you will enjoy these improvements to the game 😊 Have fun, The Amplitude Team [hr][/hr] [h1]📜Enheduana Patchnotes (Version 1.27.4539) [/h1] [h3]Changes and Additions[/h3] [list][*]Balanced the Civics effect and unlock conditions to improve the game experience [*]Added obsolete Mods detection and warning information to improve feedback on a Mod status [*]Added the possibility to do Nuclear Tests on Ocean Tiles [*]Added the possibility to move Missiles between Silos: Missiles have been given a rebase command so you can move them between silos to (hopefully) get them into range of their targets [*]Added a Cross Save feature "Cloud Sync" that allows the save of your current progression in your [*]Amplifiers account, and the restoration of this saved progression onto another supported platform [*]Added a visual feedback for Train Rails when placing another Train Station on the map: When placing a train station, you will now see a preview of the routes it will establish to stations in adjacent territories [*]Added a Game Option to disable the Congress of Humankind [*]Added a Game Option to disable the Vassalization, removing the Vassalization option in the Surrender Terms [*]Added a Game Option to enable the Instant Army Move that allow Armies to have instant movement when moving on the map (not in battle) [*]Added the possibility to create and customize your own AI Persona opponents [*]Added a tooltip on Construction Queue items that are blocked [*]Balanced the Merchant affinity and the Aesthete affinity cost, as well as their increasing gains are now based on number of uses and era. These abilities should now scale better over the course of the game, growing slowly with each use [*]Balanced the Ambush : Ambush battles only last one turn and they cannot be reinforced by any participant nor bombarded. Moreover, if there is a non-agression pact with another Empire when the Ambush could be triggered, then it stops the army movement and reveal the insivisble army [*]Balanced the Persian Legacy Trait by reducing it's City Cap gain to +1 [*]Removed War Support impact for killing Units with the Traitor badge [*] [b]Encyclopedia Update[/b]: The official Humankind Encyclopedia will be updated[/list] [h3]Balancing of Civics[/h3] 💰 [b]Economy Civics[/b] [expand type="show details"] [img]{STEAM_CLAN_IMAGE}/35665919/ef280059007e84bd50d6fd6da157b68729d542a5.png[/img][/expand] ⚔ [b]Army-related Civics[/b] [expand type="show details"] [img]{STEAM_CLAN_IMAGE}/35665919/89e6b09bda506d517266526a96f27f8c461a1c36.png[/img] [/expand] ⚖ [b]Justice Civics[/b] [expand type="show details"] [img]{STEAM_CLAN_IMAGE}/35665919/77c2057f3abf4e77c4280d4272e7ac829a0bb706.png[/img] [/expand] 📜 [b]Government Civics[/b] [expand type="show details"] [img]{STEAM_CLAN_IMAGE}/35665919/c33e32b947f86660c1e4609a5771fc44b1523016.png[/img] [img]{STEAM_CLAN_IMAGE}/35665919/4dfee25374fc42364909840cd38c071eff9c155f.png[/img] [/expand] 🎭 [b]Society-related Civics[/b] [expand type="show details"] [img]{STEAM_CLAN_IMAGE}/35665919/d273ad7c4b968c2ceeeea30bb65ca85df20939e6.png[/img] [/expand] [h3]Fixes of issues spotted by the community (Thanks! ♥)[/h3] [list][*]Fixed an issue where Rebels didn't siege if there was no army in the City [*]Fixed an issue where Units remained visually in the same place and the movement mandatory could not be completed [*]Fixed an issue where Constructing "Administrative Center Renovation" removed the unit spawn point [*]Fixed an issue where invisible Armies could cause broken saves and critical errors in rare occasions [*]Fixed an issue where the game could soft lock in rare occasions [*]Fixed an issue where the Civic choice "Globalization" wasn't allowing to trade while being at peace with no trade Treaties [*]Fixed an issue where the Builder affinity bonus "Pride" did not trigger [*]Fixed an issue where the Holy Sites could not have multiple of their synergy effects applied at the same time for Districts that count as two types [*]​Fixed an issue where a Nuclear Missiles were not properly destroyed when fired[/list] [h3]Other Fixes[/h3] [list][*]Fixed an issue where losing the only army a player had in the Ancient Era, in Multiplayer, could cause a game desync and errors [*]Fixed an issue where the Merchant Affinity wasn't acknowledging researched technologies until the save was reloaded [*]Fixed an issue where the battle size and duration would not always change after the addition of reinforcements [*]Fixed an issue where the effects given by the "Criminal Slaves" Civic were not removed once the Civic choice was canceled [*]Fixed an issue where no influence was reimbursed when enacting either choice from the "Irreligion" Civic [*]Fixed an issue where Norsemen's Emblematic District "Naust" could be built over sea ice and iceberg tiles[/list]