A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
Oct.24, 2024
Fellow Primates,
Thanks a lot for your timely feedback across different channels; we have taken action to address some of your concerns and suggestions!
Please find the following updates to Dunjungle in this patch, mainly focused on balance adjustments!
[list]
[*] Added a few immunity frames after receiving damage (Normal Difficulty Only);
[*] Reduced overall damage of enemies in the first biome;
[*] Reduced frequency of mushroom poison spores damage output from every 0.2 to every 0.5 seconds;
[*] Reduced frequency of salamander fire damage output from every 0.2 to every 0.5 seconds;
[*] Increased height of hitbox for horizontally-hitting weapons;
[*] Snake venom - effect "movement confusion" removed from Normal Difficulty;
[*] Snake venom - enemy kill requirement reduced in lower difficulty (Normal: 10, Hard: 15, ExtraHard: 20);
[*] Buffed Relic "Truce Treaty"'s bonus immunity time period (20 frames -> 40 frames);
[*] Buffed Relic "Pet Collar“‘'s Summon Lifetime (50% -> 100%);
[*] Bug fixes: A bug preventing Summons from disappearing after certain time;
[*] Bug fixes: A bug preventing Interacting with some NPCs when mapping B (or Circle/A) button to the Interact Action.
[/list]
We'll continue to do our best to polish Dunjungle in order to present it to you in its best form in the future full release. Thanks again for your continued support!
The Dunjungle Team