An OP New Class with a New Evil Weapon!

Dunjungle

A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!

[h3][b]New Class - Ghost Monkey[/b][/h3] Now you’ve got an even better reason to take down that annoying ghost! ;) Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost? [h3][b]New Weapon - Ghost Scepter[/b][/h3] Trap the souls of your foes, and use them to gain power. The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all! [h3][b]New Mechanism -Element Interactions: [/b][/h3] [list] [*] Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water. [*] Burn effects no longer apply to enemies touching water. [/list] [h3][b]Balance Tweaks:[/b][/h3] [list] [*] [b]Weapon - Crow Staff[/b]: Increased damage. [*] [b]Class - Warrior Bear[/b]: Lifesteal effects are now half as effective. [*] [b]Normal Mode[/b]: Slightly longer immunity frames after taking damage. [*] [b]Hard Mode[/b]: Default immunity frames duration is now set at 50% of the Normal Mode instead of completely removed. [*] [b]Immunity Indicator[/b]: Added an aura to show when the main character has immunity. [*] [b]Blacksmith[/b]: Now informs you if there are no weapons to upgrade. [*] [b]Statue Curse Aura Color[/b]: Changed to orange to avoid confusion with enemy attack auras. [*] [b]Final boss[/b]: Removed knockback from Spikes attack, avoiding getting hit in chain [*] [b]Final boss[/b]: Laser attack was not disabling if killed while executing it [/list] [h3][b]Bug Fixes:[/b][/h3] Fixed the water "splashing" sound playing even when SFX volume was set to 0.