A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
[h3][b]New Class - Ghost Monkey[/b][/h3]
Now you’ve got an even better reason to take down that annoying ghost! ;)
Ghost Monkey is immune to all environmental hazards, and even the strongest hits will barely scratch him. But... at what cost?
[h3][b]New Weapon - Ghost Scepter[/b][/h3]
Trap the souls of your foes, and use them to gain power.
The starting weapon for the new Ghost Monkey class—but of course it is unlockable for all!
[h3][b]New Mechanism -Element Interactions: [/b][/h3]
[list]
[*] Now Electricity deals more damage to enemies touching water. Electricity also stuns enemies much faster when they are in water.
[*] Burn effects no longer apply to enemies touching water.
[/list]
[h3][b]Balance Tweaks:[/b][/h3]
[list]
[*] [b]Weapon - Crow Staff[/b]: Increased damage.
[*] [b]Class - Warrior Bear[/b]: Lifesteal effects are now half as effective.
[*] [b]Normal Mode[/b]: Slightly longer immunity frames after taking damage.
[*] [b]Hard Mode[/b]: Default immunity frames duration is now set at 50% of the Normal Mode instead of completely removed.
[*] [b]Immunity Indicator[/b]: Added an aura to show when the main character has immunity.
[*] [b]Blacksmith[/b]: Now informs you if there are no weapons to upgrade.
[*] [b]Statue Curse Aura Color[/b]: Changed to orange to avoid confusion with enemy attack auras.
[*] [b]Final boss[/b]: Removed knockback from Spikes attack, avoiding getting hit in chain
[*] [b]Final boss[/b]: Laser attack was not disabling if killed while executing it
[/list]
[h3][b]Bug Fixes:[/b][/h3]
Fixed the water "splashing" sound playing even when SFX volume was set to 0.