A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
Oct.26, 2024
Fellow Primates,
Thanks a lot for your timely feedback across different channels; we have taken action to address some of your concerns and suggestions!
Please find the following updates to Dunjungle in this patch.
[h3]Additional Balance/Difficulty Tweaks[/h3]
[list]
[*] Expanded the Liana (Whip) hitbox - now it hits enemies that are close to the player-controlled character;
[*] Increased the default jump height of the player slightly;
[*] Slightly increased the hitbox length of all primary weapons;
[*] Tutorial - Fight sequence: Reduced the frequency of enemies spawning, and made the combat area bigger;
[*] Reduced the number of enemies spawned in the Easy Combat Rooms in the first biome - Jungle;
[*] Added a projectile attack to the Necromancer enemy in the second biome - Crypt;
[*] Added more zombie monkeys in the Idol Room in second biome - Crypt;
[/list]
[h3]Enhanced "Revive" Mechanism[/h3]
[list]
[*] Revive: Added shockwaves that knock enemies back at the timing of Revive
[*] Revive: Enhanced the visual effects of reviving - Now it's super obvious!
[*] Revive: Difficulty healing debuff won't affect Revive's health recovery
[*] Revive: Added a GUI indicator when Revive is unlocked and available
[/list]
[h3]Some Other Important Bug Fixes![/h3]
[list]
[*] Monkey respawn scene: Reduced duration
[*] Added Celebratory Message when you beat the game in the Extra Hard difficulty
[*] After clearing Hard difficulties, player is now correctly returned to the Hub, not the Main Menu (there's still content to discover!)
[*] Added an outline to the Shaman Baboon in the first room of the run to make it stand out more
[*] Pacifist Achievement: Only the damage made by the player will be taken into account for the achievement
[*] Added a Skip button to the Credits scene after you have seen it for the first time
[/list]
We'll continue to do our best to polish Dunjungle in order to present it to you in its best form in the future full release. Thanks again for your continued support!
The Dunjungle Team