"Endless Mode" is Here Along with the Leaderboard Support!

Dunjungle

A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!

[b]Early Access Patch Note - V0.1.5[/b] Fellow Primates, Thank you for your patience! Told you we are cooking something BIG and here we are! Happy to deliver the all-new Endless Mode today as the very first game mode update post-Early Access launch! Check it out! [b][h3]All-New Endless Mode[/h3][/b] This brand new mode is for you, hardcore players! - Play through an infinite cycle of combat rooms. Careful as you progress, as enemies and bosses will get stronger every cycle. - Steam Leaderboard is now supported alongside the new Endless Mode. Now your Best Run Times and Max Endless Floors Conquered will be submitted and shown on Steam! [h3]Class Balancing[/h3] - Dino Berserker: Buffed Retaliate damage reduction. - Dino Berserker: Buffed Retaliate damage output. - Dino Berserker: After Retaliate, you will get a few immunity frames. - Dino Berserker: If you activate Retaliate while moving, it will mimic the usual Dodge Roll movement. - Dino Berserker: Bosses won't drop Secondary Weapons. - Dino Berserker: Shaman won't appear, as you can't use the Ape Amulet. - Sorcerer Frog: Will emit Typhoons when executing Ground Pound. - Sorcerer Frog: Buffed Max Health (50% -> 60% of base Max Health). - Master Dog: Buffed chances to summon random creature on melee kill (50% -> 100%). - Master Dog: Buffed lifetime of summons (+25% -> +50%). - Warrior Bear: Removed initial speed reduction debuff. - Warrior Bear: Speed bonuses during the run will be reduced by 50%. - Warrior Bear: Greatly buffed Heavy Roll damage scaling with Max Health (100% -> 300%). [h3]Overall Difficulty Adjustment[/h3] - Bosses in Extra Hard difficulty are faster now. - Final Boss - Meteors attack buffed. [h3]General[/h3] - Defense stat capped at 60%. - Biome name will appear when you enter a new biome. - Lowered volume of swarm/beehive summons loop sound. - Added more enemy combinations in arena rooms. [h3]Bugs Fixes:[/h3] - Killstreak timer goes down in some peaceful rooms like the mask fusion room. - The "Flying Bomb" enemy might not trigger death animation if killed too fast on spawn. The Dunjungle Team