A 2d action-packed roguelite about a monkey hero protecting the jungle from the rise of a corruptive power. Explore ever-changing dungeons, fight weird enemies and gear up with lots of weapons and relics you can combine for a new experience every run. Explore, fight, die, and repeat!
[b]Early Access Patch Note - V0.1.5[/b]
Fellow Primates,
Thank you for your patience! Told you we are cooking something BIG and here we are! Happy to deliver the all-new Endless Mode today as the very first game mode update post-Early Access launch!
Check it out!
[b][h3]All-New Endless Mode[/h3][/b]
This brand new mode is for you, hardcore players!
- Play through an infinite cycle of combat rooms. Careful as you progress, as enemies and bosses will get stronger every cycle.
- Steam Leaderboard is now supported alongside the new Endless Mode. Now your Best Run Times and Max Endless Floors Conquered will be submitted and shown on Steam!
[h3]Class Balancing[/h3]
- Dino Berserker: Buffed Retaliate damage reduction.
- Dino Berserker: Buffed Retaliate damage output.
- Dino Berserker: After Retaliate, you will get a few immunity frames.
- Dino Berserker: If you activate Retaliate while moving, it will mimic the usual Dodge Roll movement.
- Dino Berserker: Bosses won't drop Secondary Weapons.
- Dino Berserker: Shaman won't appear, as you can't use the Ape Amulet.
- Sorcerer Frog: Will emit Typhoons when executing Ground Pound.
- Sorcerer Frog: Buffed Max Health (50% -> 60% of base Max Health).
- Master Dog: Buffed chances to summon random creature on melee kill (50% -> 100%).
- Master Dog: Buffed lifetime of summons (+25% -> +50%).
- Warrior Bear: Removed initial speed reduction debuff.
- Warrior Bear: Speed bonuses during the run will be reduced by 50%.
- Warrior Bear: Greatly buffed Heavy Roll damage scaling with Max Health (100% -> 300%).
[h3]Overall Difficulty Adjustment[/h3]
- Bosses in Extra Hard difficulty are faster now.
- Final Boss - Meteors attack buffed.
[h3]General[/h3]
- Defense stat capped at 60%.
- Biome name will appear when you enter a new biome.
- Lowered volume of swarm/beehive summons loop sound.
- Added more enemy combinations in arena rooms.
[h3]Bugs Fixes:[/h3]
- Killstreak timer goes down in some peaceful rooms like the mask fusion room.
- The "Flying Bomb" enemy might not trigger death animation if killed too fast on spawn.
The Dunjungle Team