Rebots - April Demo Update

Rebots

Rebots is a first-person automation game with an expansive universe to explore. Using intelligent(ish) rebots, you can gather resources, terraform planets, and scan all of the things. Traverse the galaxy in the name of space capitalism!

This patch updates the past 2 and a half months of progress for the Rebots Demo to play for free for all players. Enjoy :) [b]Feature Highlights from the March & April Update[/b] [list] [*] Job & Asteroid Field Generation Rework [*] New Supervisor Interaction Paradigm [*] 3 New Supervisors - Sorter, Dispatcher & Combiner [*] Storage Hauler [*] Codex & Multiple Clients [/list] Click on the links below for the patch notes for those updates: [url=https://store.steampowered.com/news/app/993030/view/3016822062035627957] March Update [/url] [url=https://store.steampowered.com/news/app/993030/view/3023579996650401111] April Update [/url] [h1]New Features[/h1] [h2]Dynamic Objective UI[/h2] In Rebots, all jobs are procedurally generated, which means when accepting a job, the player should be aware of what kind of job they are accepting. The dynamic objective UI now adds each objective to the UI while the conversation is happening, so that players can be more informed about the job they are about to take. [h2]Recycling Rebots Rework[/h2] Before this update, if a player wanted to spawn a new worker or supervisor, they would use the crew tool. In order to recycle them, they would have to move it behind the ship where they would be terminated. We wanted to streamline the spawning/recycling process, so we moved the recycling functionality into the crew [img]{STEAM_CLAN_IMAGE}/37967128/d0df20e154f5b42d0dc7fc8422fd91bc77a9016a.png[/img] [h2]Partial Controller Support[/h2] We have added controller support to various places in the game - we specifically focused on the asteroid selection, shops, menus where possible and the codex when configuring supervisors. There are still improvements to be made on this front, which we will be addressing in a later update, but for now the game should be playable with a controller. [h1]Improvements & Fixes[/h1] [list] [*] Improved the AI of all rebots - supervisors, workers and the storage hauler - to accommodate the new supervisors and mechanics [*] Added a new model for the codex and it can be viewed on the asteroid selection screen as well [*] Added new UI elements and animations for the Switchboard UI which shows up when connecting supervisors together [*] Improved the navigation on the menus to avoid incorrect selections [*] Reworked the 2nd tutorial level to accommodate the new way of recycling rebots [*] Reworked the circle of influences of supervisor to accommodate the new supervisors like the combiner and the hauler which have multiple inputs and outputs [*] Added scanning information for various flowers [*] Replaced the light green hologram with a white outline for rebots before they are spawned [*] Fixed a bug where connections would not go into the antenna of the dispatcher supervisor [*] Fixed a bug where the combiners face would show merryberries with no recipes selected [*] Fixed a bug where the combiner would collide with the ramp when in the hiring garage and would not disappear after hiring it into the crew [*] Fixed a bug where the Switchboard UI would show up behind the green pollution gas [*] Fixed a bug where the Trevor alien would spawn before the ship arrived through the portal [*] Fixed a bug where the player could not buy the scanner from Sybastian during the tutorial [*] Fixed a bug where the text highlighting would stop working after the 2nd tutorial level [*] Fixed a bug where starting a new game would disable some audio events [*] Fixed a bug with text breaks in the crew tool’s wheel selection [*] Fixed a bug where pressing Tab would not close the codex [*] Fixed a bug where hiring the new supervisors would trigger the wrong conversation [*] Fixed a bug where ship upgrades 3 and 4 were missing from the shop [*] Other misc. Fixes [/list] [b]DISCLAIMER: Saving & loading is not integrated yet into the new job generation. This means that once the player quits to the main menu/desktop, the state of the game will not be (entirely) saved. We are still working on this to have it integrated as soon as possible.[/b] If you have feedback, let us know here on the Steam Forum or on our [url=https://discord.gg/ZVVZQyB]Discord Server[/url]. Rebots Devs / @FlatPonies