RC v15.6: A release candidate has emerged!

Puffin Planes

A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.

I love adding new features. Unfotunately, the game is releasing at the beginning of September, and I am going on vacation twice before then, so...I don't have the time to properly introduce and validate new features without the risk of adding in some nasty bugs. And I would rather start off with a good first impression by having a polished release version. So y'all will need to wait until later this year for some more feature updates :) This is a [i]release candidate[/i], meaning that if I do not receive any major complaints then I will not be making any further changes to the game until release. RC v15.6 Features: - New WIP soundtrack. Changes: - Quarters are now 7 days long. Fun fact, this is how long they used to be in Beta v1. The game speed has been made slightly faster to compensate. - Inflation has been lowered slightly. - Decreased price of airport upgrades across the board. - Instrument Landing now provides a 10x crash reduction chance, up from 5x. - Sawtelle Pico capacity has been raised back to 25, and price slightly increased to 1,300. - Levering Veteran capacity has been raised slightly to 70 - Midvale PAX-125 can now fly up to 6,500 km, a 30% increase. - Midvale PAX-400 price has been lowered slightly to 15,000. - Income from lounges now decreases just like income from passengers as the game goes on. The income from lounges has been increased, though. - You will now be offered no more than 20 planes whenever you exceed expectations. Plane model is still completely random, though. - GNI/capita now has a slightly bigger impact on demand, which is a slight nerf to China and India, and maybe other less wealthy regions of the world have also been caught in the crossfire. - Updated the credits. Thanks to all my playtesters!