Beta v11: Welcome to Mars

Puffin Planes

A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.

[h1]Beta v11[/h1] Features: [img]{STEAM_CLAN_IMAGE}/45002107/9f73e9b409a2f7441ad8f305f67a2baa4523eb96.jpg[/img] - [b]Mars[/b]. In early testing! Please give some feedback and let me know if you have any country or city ideas. - [b]Quarter goals now have "Meets Expectations" and "Exceeds Expectations" categories.[/b] Reaching "Exceeds Expectations" will give you extra bonuses. - [b]Redesigned Network Overview[/b] now with 3 tabs for Airplanes, Airports and Routes. - [b]New route option: "Max Wait Time"[/b]. You can now configure the maximum duration a plane will wait at an airport before taking off. - [b]New route option: "Next Stop Passenger Count Threshold"[/b]. You can now configure a threshold of people waiting at this plane's next stop that, if reached, will cause the plane to take off. Changes: - Airports will now spawn slightly more frequently. - Now only need to unlock 3 cities for the first quarter, with 5 for exceeds expectations. - "How about some planes?" option for the Quarter Goal Accomplished Event is now exclusive to "Exceeds Expectations". - Reduced quarter goal bonuses for "Meets Expectations". - Re-added the taglines to the main menu. - Plane range now appears when hovering over the route arrow, rather than the route item. Bugfixes: - Fixed a bug where if you clicked on a city while in the Airplane overview menu, the "ghost" plane will remain visible. - Fixed a bug where if you tried to change the route of a plane that was under construction, it would appear as if the route had never changed. - Fixed out-of-date Puffin Token text. - Fixed bug where route statistics did not save/load properly. - Disabled warning in TextMeshPro that led to characters not supported by my font polluting the logs with error messages. - Fixed bug where notifications would not work properly on the client. - Massive code changes behind the scenes to support multiple planets and more dynamic airports. I'm not kidding when I say that these code changes are where the majority of this update's time was spent. [h1]What's Next[/h1] In the Discord, I asked and the answer was loud and clear--y'all want some late game performance improvements, and additional content polishing. So those two things will be my focus for the month of July! Stay tuned.