Beta v15: Grab bag of fixes...

Puffin Planes

A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.

Hello everyone! I am back from my short vacation. The game is releasing in September, meaning that I have shifted towards fixing bugs and improving performance, rather than adding new features. You should not expect any major features from here on until release as I would like to minimize the risk of game-breaking bugs on release day. [b]For those of you who still have an active v14 save, v15 should work however you may wish to switch to the [legacy] version which has been pinned to v14.4.[/b] Beta v15 Features: - New button to toggle region names on and off - New button in the top left for the escape menu. - Parallelized passenger generation to run on up to 8 cores. - New hints in the Quarter Goal GUI to help players accomplish quarter goals or exceed expectations. - Airports now show how many destinations they have. Changes: - Exceeding expectations is now more difficult, but also more rewarding. - Decreased the amount of money you get from new quarters. - Decreased the amount of fleet capacity you get per airport served. - Slightly nerfed the Sawtelle Pico and Micro. Reduced their capacity and speed a bit, and made the Micro more expensive. - Default airline color is now a light blue - Can now use 'Enter' and 'Esc' to control modal windows. - Can now use 'Shift+DEL' and 'DEL' to more easily delete savegames. - Negative miles now displays as red in the navbar. - Can now click on the chart in the navbar to open statistics, and on the puffin tokens to open the skill tree. - Rephrased "Order by" in the Network Overview to instead be "Sort by" Bugfixes: - Fixed lag when new airports spawn...I think. - Fixed the Connect Region quarter goal being much more common than it should be - Clarified "Receive an extra puffin token due to your reputation" - Fixed Mars cities having strange timezones. - Fixed bug where Connect Region Quarter Goal would spawn a "New airports opened" notification with an incorrect list of airports that opened. - Fixed tooltips obscuring the right click menu. - Savegame icon screenshots are now cropped to 16:9 aspect ratios. - Fixed the "Order" button using inconsistent language to explain how many miles you need to purchase a plane. - Sorting by throughput used in the Network Overview now sorts by the percent used, rather than total used. - Fixed the bug where the quarter goal accomplished event (and in fact all events) would be missing if you loaded a save, e.g. an autosave. - Mostly fixed bug where client would desync from server by unlocking a city locally when they did not have enough money from the server's POV. - Fixed bug where hitting a UI element while dragging a new route would cause rubber banding. - Fixed notorious bug where clients would not be able to click on the model plane that they want to select in the Airplane Overview. - Fixed Secondary Hub accidentally granting fleet capacity - Fixed search menu not appearing on top when opened. - Fixed issues with the number of miles that you have in creative mode. - Fixed tab misalignment in the Airplane Marketplace by abbreviating high prices - Fleet capacity is now floored in the navbar to make sure you don't get confusing color behavior. - Fixed minor yet annoying bug where dragging from an unlocked airport will move the screen slightly. - Fixed incorrect Y-axis and description in the Score tab in the Statistics GUI - Savegame name input is now sanitized - Fixed screenshots not saving for savegames with some special characters. - Fixed hitting 'enter' after clicking delete on a save-game causing the modal to appear again. Beta v14.4 Bugfixes: - Fixed the description of "A first-class experience" in Airplane Upgrades - Fixed higher comfort decreasing your reputation - Fixed bug where the Connect Region Quarter Goal would sometimes fail to initialize - Got rid of the annoying DOTWEEN errors polluting the player log. Beta v14.3 Features: Changes: - Toned down how extreme the Upgrade Infrastructure Quarter Goal is. Also it will only appear in Q6 and later. - Lots more airports will develop in mid-late game. Bugfixes: - Fixed bug where dragging from the UI to world after clicking on an airport will cause the new airport line to appear. - Fixed a potential bug where the game will crash if you change the route of a plane that is repositioning.