Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
I hope you're ready for one juicy update!
We're proud to announce the release date of Rad Rodgers!
The first world will be out on:
[h1]DECEMBER 1, 2016[/h1]
And if that's not enough, we're releasing a gigantic patch today for you guys including 2 brand new levels, and a ton of additions, features and bugfixes.
To celebrate we're proud to reveal the LAUNCH TRAILER for Rad Rodgers!
https://youtu.be/v4RKwSdleFo
And now it's time for all the good stuff. Here's everything new in Rad Rodgers 0.3!
[b]CHANGELOG:[/b]
- New Name. Rad Rodgers: World One
- Bomb Barrage Weapon (Grenade Launcher) now has a cool trajectory. Hold the Fire button to check it out!
- Level 3 added
- Level 5 added
- Brand new Main Menu added
- New Enemy Added. The Melee Elder Guard
- Heavily improved loading and loading screens
- New Firemode Sounds
- Added new items and conversations to huts
- Added the Intro to the game
- Added new weapon: The Laser Blade
- Added new Tree faces
- Pixelverse is now overall more zoomed out
- Achievement support added
- Added "Press to Skip" prompts to cinematics
- Added keyframe to Pickup curve at 2s to have some delay in between pickups.
- Homer and Faders in the Pixelverse are more fair and only drain pixels, won't push dusty back anymore.
- Level 1: Moved gems in cave to follow jumparc
- Level 2: Fixed checkpoint where you weren't able to get back
- Level 2: Adjusted some of the collision volumes and grab points for the Lion secret
- Level 2: Fixed Pixelverse planes
- Level 2: Updated water to be less static on top of tree area pixel puzzle
- Level 2: Fixed small visible gap in background layers.
- Huge cleanup of some master materials
- Level 4: Fixed Missing texture when exit breaks.
- Fixed issue where ropes would be invisible
- Changed the sparkle vfx texture to have some color scattering in it to spice up the look. Also sharpened the streaks as they were rounded before.
- Fixed issue where the Pixelbar would move down in the Pixelverse
- Removed the old & remade the end blue fog effect.
- Fixed issue where you'd get stuck if using Dusty Slam while Ledge grabbing
- Fixed issue where enemies would some times be alive as ghosts after killing them
- Tweaked Spawn locations in pixelverse
- Overworld: New music system
- Overall UI Fixes
- New Overworld Gold sounds
- New Secret added to Level 2
- Blood decals disabled for Child Mode
- Gold Pad now Sparkles on Overworld
Phew.. That's one hell of an update. But we're not done yet!
We'll have way more stuff for you guys on Monday, so stay tuned!