Rad Rodgers 1.0 is LIVE!

Rad Rodgers: World One

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

Rad Rodgers 1.0 Released! It's been quite a ride! From the initial idea for Rad Rodgers, almost 2 years ago to the amazing Kickstarter campaign, we're extremely proud to (FINALLY) release Rad Rodgers 1.0! We're so proud of all the support and feedback we've been getting from everyone. As a very small and independent studio, this is a game we've put sweat, blood and tears into and we sincerely hope you'll enjoy it. It means the world to us, and will allow us to continue making new Rad Rodgers adventures in the future. <3 <3 <3 This will be the version that people will play at the release tomorrow. We really hope you'll enjoy all the goodies in this huge update! [b]Changelog:[/b] Rad Rodgers 1.0 Changelog: - Added Surfatron Mobile App Crossplay! - Fixed issues with translucency sorting - More Tweaks to Easy, Normal and Hard Mode - Added option to Enable/Disable the Bug Reporter - Added new "Help" Section - Added new "Ordering Info" Section - Enemy Kills counter added to main HUD - Improved the Dusty Slam - Added censored VO's for Kiddiemode - Added new inhabitant items - Added "World One" title to the Overworld - Added Dialogue to Level endings - Added new Intro Cinematic Segment! - Fixed issue where it would be hard to Auto-Target multiple enemies in the same space - Heavy Inhabitant Effects have been added - Optimized Graphical settings - Fixed bug where the game wouldn't use your selected resolution in fullscreen mode - Added scrolling text in dialogue boxes - Fixed issue where Shamans would stop shooting if they were hit by bullets - Improved visuals of spikes - Improved visuals of swams bubbles - Fixed issue where Heavy Inhabitants would turn their back to the player - Loads of fixes to the Main Menu - Added new Controller section to the Main Menu - New Logo Intro Added - Updated and Finalized Credits (With special Ending Credits that ONLY plays after finishing the Boss Battle - New Soundpass on the Exit Doors - Fixed and Finalized Achievements - Glowbees destroyed by Grenades no longer turn into ghosts - Added effect when Heavy Inhabitants die - Increased the Health of Shamans and Heavies - Level 1: Fixed wrong statistics - Level 1: Adjusted collision volume on a branch where the space was too visible - Level 1: Fixed elevator that was using the wrong collision type - Level 2: Corrected flat looking background - Level 2: Fixed Checkpoint that broke the camera - Level 3: Brand new Log Animations (Pretty!) - Level 3: Enemy Respawner fixed - Level 3: Fixes statistics - Level 3: Added and modified some minor setdressing at/around the exit gate - Level 3: Lowered annotation radius for the big saw in the western part of the level - Level 3: Lowered substancially the required amount of pixels at the conduit inisde the pixelverse in the western part of the level - Level 3: More minor pixelverse tweaks for the level - Level 3: Removed the heavy from the bridge in the cave. (RAD-3254) - Level 3: Quick Crate Pass. - Level 3: Added some embers to fires. - Level 3: Fixed invisible hazard that was blocking the player - Level 4: Made Pixelverse Hazards look less blocky - Level 4: Fixed washed out mist - Level 4: Fixed statistics - Level 4: removed apparent leftover Pixelverse hazard - Level 4: Fixed fog sheets at the end of the level that were looking wierd - Level 5: Fixed blurry camera in Jumppad section - Level 5. Fixed borked secret - Level 5: Collision volume adjustments - Level 5. Fixed statistics - Level 6: Added Huts - Level 6: Balanced Hut rewards - Level 6: Updated statistics - Level 6: Moved away old triggering system at the end of the level, that was causing old ending system to start and then cause the game to crash - Level 6: Added some vfx to secret areas Enjoy guys!