Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
We've been gathering a ton of feedback and bug reports since we went on Early Access last Friday, and we finally have a hefty patch ready for you guys. And there will be another BIG update this Friday with even more additions!
You can find the changelog below:
[b]Changelog:[/b]
[b]New Additions![/b]
- Added "Classic PC Controls" option. This will change the controls to work the same way as old Apogee Platformers. You can now use the Arrow keys for movement, Space for Jump, CTRL for Shooting, Enter for Activation, Alt for Dusty slam, and Shift for Aim Lock.
- NPC Voices have been added to Huts
- New Outline for Keys and Exit Chunks to make them stand out more
- Pixelverse Puzzles will now pan the camera to show what you've fixed
- Level Names has now been added to the Pause Screen
- You now take damage (1 heart) when losing a Pixelverse challenge
[b]Bug Fixes and Tweaks:[/b]
- Level Stats Fixed
- Weapon pickups now carry over to the next level
- Lock Aiming a Heavy Inhabitant will show the cursor above his head
- You can now shoot crates with the grenade launcher
- Jump sound attenuation fixed
- Replaced Dusty "Pour Pixels" animation for Conduits in Pixelverse
- Dusty will now always face the camera when interacting with objects
- Fixed an issue where you could grab ledges from the wrong side by jumping through platforms
- Fixed issue with skipping tutorials
- Made Breakable platforms only break if you stand on them
- Spring Sound volume fixed
- Fixed Dusty Punch timing in Pixelverse
- Better foliage animations
- Added vertex animations to berries
- Fixed Laserblade Sounds and added more OMPH!
- Heavy Inhabitants are now facing you
- Switched from TemporalAA to FXAA
- Changed the colour of the Spear Guards
- Level 1: Collision issues fixed
- Level 2: Fixed swamp tree not rising
- Level 2: Fixed ledge grabs on ramp
- Level 2: Fixed spring getting player stuck near ramps
- Level 2: Silhouette Fixes
- Level 2: Added missing Bug Flock volumes to Pixelverse
- Level 2: Fixed Exit Trigger and Collision volume that was causing issues
- Level 2: Fixed issue where you could see the edge of the Pixelverse
- Level 3: Fixed missing Pixelverse Backgrounds
- Level 3. Fixed Missing Logs in second part of the level
- Level 3: Fixed issue where you'd get stuck on the top of a pipe
- Level 3: Bad Pixelverse exit placement moved
- Level 3: Added missing Bug Flock volumes to Pixelverse
- Level 4: Slightly increased time before boulder drops
- Level 5: Rain and Mist pass
- Level 5: Fix for getting stuck on a pipe
- Level 5: Fixed friendly NPC triggers
- Level 5: Fixed Rope hitting a wrong mesh
- Level 5: Removed homing hazards from pixelverse and replaced them with more fitting hazards
Enjoy!