Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
After a great launch a few weeks back, we're finally ready with the first big update for Rad Rodgers!
There's been a lot of feedback over the weeks, and we've been hard at work on fixing a ton of bugs.
[B]Below you'll find the full changelog for Rad Rodgers 1.1:[/B]
- Fixed Bugged End Credits where 2 music tracks would play at once
- New option to disable dynamic shadows on projectiles
- Small fix to the eye direction for the good elder in the last shot of the level 7 outro
- Pickup respawn in level 7 in first phases
- Pickups in the Boss Leve only respawns on normal and easy difficulty
- Fog Performance heavily optimized
- Optimized Visual Effects for Performance
- Disabled dynamic shadows on crate meshes for performance gains
- Fuckload of Global performance fixes
- Level 1: Optimization pass.
- Level 2: Lighting optimization pass
- Level 2: Fixed collision on raising tree.
- Level 2: Updated some unnecessary mist planes with the ConsoleLODComponent
- Level 2: Fixed messed up lighting on lilypads at rotating platforms near the end
- Level 3: Optimization pass
- Level 3: Player rotation fix for controller on logs
- Level 4: Optimization pass.
- Level 6: Lighting optimization pass
- Level 6: Updated unnecessary mist planes with the ConsoleLODComponent
- Level 6: Replaced a scaffolding mesh that was set as destructible
- Level 6: Fixed the beginning elevator near the spikes, that wasnt looping fully. incase the player died before the checkpoint
- Level 6: Fixed missing collisions in the pixelverse
- Level 6: Fixed Saw animations
Enjoy!