Rad Rodgers 1.1 Released!

Rad Rodgers: World One

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

After a great launch a few weeks back, we're finally ready with the first big update for Rad Rodgers! There's been a lot of feedback over the weeks, and we've been hard at work on fixing a ton of bugs. [B]Below you'll find the full changelog for Rad Rodgers 1.1:[/B] - Fixed Bugged End Credits where 2 music tracks would play at once - New option to disable dynamic shadows on projectiles - Small fix to the eye direction for the good elder in the last shot of the level 7 outro - Pickup respawn in level 7 in first phases - Pickups in the Boss Leve only respawns on normal and easy difficulty - Fog Performance heavily optimized - Optimized Visual Effects for Performance - Disabled dynamic shadows on crate meshes for performance gains - Fuckload of Global performance fixes - Level 1: Optimization pass. - Level 2: Lighting optimization pass - Level 2: Fixed collision on raising tree. - Level 2: Updated some unnecessary mist planes with the ConsoleLODComponent - Level 2: Fixed messed up lighting on lilypads at rotating platforms near the end - Level 3: Optimization pass - Level 3: Player rotation fix for controller on logs - Level 4: Optimization pass. - Level 6: Lighting optimization pass - Level 6: Updated unnecessary mist planes with the ConsoleLODComponent - Level 6: Replaced a scaffolding mesh that was set as destructible - Level 6: Fixed the beginning elevator near the spikes, that wasnt looping fully. incase the player died before the checkpoint - Level 6: Fixed missing collisions in the pixelverse - Level 6: Fixed Saw animations Enjoy!