Rad Rodgers Update 0.5 is LIVE!

Rad Rodgers: World One

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

We're ready to release yet ANOTHER big update for you guys. This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game! Below you can find a full changelog: [b]Rad Rodgers 0.5 Changelog[/b] [b]Pixelverse Tweaks and Improvements:[/b] - Drastically improved Pixelverse Movement code - Added more "Bugs" to the Pixelverse sections - Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart. - Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section [b]Overall Tweaks, Additions and Improvements:[/b] - LEVEL 6 ADDED TO THE GAME! - Added Full Achievement Support! - Pixels now gravitate towards Rad - New Dusty Slam Effects and Sound - Aim Lock is now more precise - Fixed Lock-Aim cursor on Heavy Inhabitants - Heavy Inhabitant will no longer hurt the player if you're below/above him - New Laserblade Particle Effects - Fixed Heavy Spear Aim - Fixed Melee Heavy Issues - Added Credits to Main Menu - New Shorter Logo Intros - Added Backer Names to the game. See if you can find them! - Tweaked Loading Screen Size - Fixed wrong attack sound for Low Inhabitants - Fixed fog material appearing in the Pixelverse - Added New Faces, and Eyetracking to Trees - Fixed rain material appearing in the Pixelverse - Fixed Weapons not carrying over to the next level - Polished the way Platforms appear when being "Fixed" in the Pixelverse - Fixed issue where dying on a Pipe would mess up animations when respawning - Fixed Glowbees not incrementing stats - Heavies no longer drop weapon pickups - Ledge Grab Sounds added - Added new sounds and particles to Punching platforms in the Pixelverse - Fixed issues where Oneliners would repeat - Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it [b]Level Fixes:[/b] - Level 1: Fog fixes - Level 1: Pixelverse Polish Pass - Level 1: Modified light rays that were popping out randomly - Level 2: VFX and Overall Visual Polish Pass - Level 2: Pixelverse Polish Pass - Level 2: Fixed Statistics not counting a specific secret - Level 3: VFX and Overall Visual Polish Pass - Level 3: Removed enemies that were having issues spawning - Level 3: Fixed enemy statistics - Level 3: Moved platform slightly that was causing issues - Level 3: Moved floating mushrooms - Level 4: Fixed Spring Puzzle and Secret area - Level 4: VFX and Overall Visual Polish Pass - Level 5: Added new Huts - Level 5: Fixed lighting issues - Level 6: New rain and mist particle effects - Level 6: Silhouette Pass Enjoy guys!