Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
We're ready to release yet ANOTHER big update for you guys.
This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game!
Below you can find a full changelog:
[b]Rad Rodgers 0.5 Changelog[/b]
[b]Pixelverse Tweaks and Improvements:[/b]
- Drastically improved Pixelverse Movement code
- Added more "Bugs" to the Pixelverse sections
- Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart.
- Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section
[b]Overall Tweaks, Additions and Improvements:[/b]
- LEVEL 6 ADDED TO THE GAME!
- Added Full Achievement Support!
- Pixels now gravitate towards Rad
- New Dusty Slam Effects and Sound
- Aim Lock is now more precise
- Fixed Lock-Aim cursor on Heavy Inhabitants
- Heavy Inhabitant will no longer hurt the player if you're below/above him
- New Laserblade Particle Effects
- Fixed Heavy Spear Aim
- Fixed Melee Heavy Issues
- Added Credits to Main Menu
- New Shorter Logo Intros
- Added Backer Names to the game. See if you can find them!
- Tweaked Loading Screen Size
- Fixed wrong attack sound for Low Inhabitants
- Fixed fog material appearing in the Pixelverse
- Added New Faces, and Eyetracking to Trees
- Fixed rain material appearing in the Pixelverse
- Fixed Weapons not carrying over to the next level
- Polished the way Platforms appear when being "Fixed" in the Pixelverse
- Fixed issue where dying on a Pipe would mess up animations when respawning
- Fixed Glowbees not incrementing stats
- Heavies no longer drop weapon pickups
- Ledge Grab Sounds added
- Added new sounds and particles to Punching platforms in the Pixelverse
- Fixed issues where Oneliners would repeat
- Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it
[b]Level Fixes:[/b]
- Level 1: Fog fixes
- Level 1: Pixelverse Polish Pass
- Level 1: Modified light rays that were popping out randomly
- Level 2: VFX and Overall Visual Polish Pass
- Level 2: Pixelverse Polish Pass
- Level 2: Fixed Statistics not counting a specific secret
- Level 3: VFX and Overall Visual Polish Pass
- Level 3: Removed enemies that were having issues spawning
- Level 3: Fixed enemy statistics
- Level 3: Moved platform slightly that was causing issues
- Level 3: Moved floating mushrooms
- Level 4: Fixed Spring Puzzle and Secret area
- Level 4: VFX and Overall Visual Polish Pass
- Level 5: Added new Huts
- Level 5: Fixed lighting issues
- Level 6: New rain and mist particle effects
- Level 6: Silhouette Pass
Enjoy guys!