Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
Aaaaand we're ready to release yet ANOTHER big update for you guys.
As usual, this one includes a ton of fixes to the feedback you've given us, as well as adding a lot of great new features.
Below you can find a full changelog:
Rad Rodgers 0.6 Changelog
- Unlocked Difficulty Feature!
You can now play on Easy, Medium and Hard!
- Reworked how Platforms and Collision works. The game should feel way more reliable now in terms of what platforms you can land on
- Added Pixelverse Gems. These new Gems will give you +5 gems each
- Make Heavy Inhabitant Spear Throwers more accurate
- Optimized Woodchip VFX overdraw
- Added materials for Darker Bark versions of Tree Faces
- Added 1up notifier on the main HUD
- Added new Gem Hud to the top right corner
- 1ups and Gems are now carried over between levels
- Added Pixel gravitation to main game
- Overall texture optimizations
- Fixed issue where buttons on the overworld wouldn't switch according to controller/keyboard
- Added new achievements for difficulty modes
- Polished Classic PC Controls Graphics
- Fixed Bug with the Laserblades
- Added new Visual Effects to Trophies, Extra Lives, Keys and Exit Chunks
- Added new Gem Clusters. You can now find clusters of 5 or 10 gems
- New Dusty Fight effects in the Pixelverse
- New Pixelverse Hazard Effects
- New Bug Effects in the Pixelverse
- Replaced sound for placing platforms in Pixelverse
- Tweaked Fog to be less intense in certain areas
- Fixed NPC Oneliners to be in Stereo
- Free Roam Feature added. After placing Exit Chunks you can now Free Roam levels
- Ambient Music added to Levels once you've placed all exit chunks
- Overall Performace Optimizations
- Fixed issue where certain Achivements wouldn't unlock
- Changed "New Game" menu with new Difficulty Settings
- Added new Parental Control Graphics
- Fixed certain NPC Vo's
- Pickup Highlight should no longer clip through geometry
- Fixed issue where Scoreboard counter would count incorrect amount of gems
- Added 1up Soundeffect
- Huts added to Level 2,3,4,5
- Fixed Muzzleflash on Grenade Launcher
- Fixed issue where Grenades wouldn't follow trajectory
- Fixed issue where weapon attachments were visible in the Pixelverse
- Fixed critical issue where Rad was unable to move in Pipes using Classic PC Controls
- Fixed Gem and Lives inventory exploits
- Added Pixelverse Hive Delay
- Fixed issue where Fire particles would show in the Pixelverse
- Fixed issue where checkpoints and saves would break when exiting game
- Fixed issue where you would take damage if you were above a Heavy Inhhabitant
- Removed trail effect when pixels fly into the player
- Fixed issue where the Statistics on the Overworld wouldn't save, or would reset
- Added Swing Sound for Rope
- New Door and Key Sounds
- New Wooden Wheel Sounds
- Level 1: Removed Fireplace
- Level 1: Fixed issue where VO wouldn't play in the intro sequence
- Level 1: Fixed Upside Down leaves
- Level 2: Fixed weird silhuette
- Level 2: Fixed issue where you could go through a boulder
- Level 2: Fixed NPC Teleport Issue
- Level 2: Fixed Underwater Secret Trigger not Triggering
- Level 2: Fixed wrong secret statistics
- Level 3: Placed new heavies and changed statistics
- Level 3: Fixed issue where Logs didn't have collision
- Level 3: Fixed issue where Exit Chunk would be available to pick up before solving the puzzle
- Level 3: fixed southern leaf platform collisions, so you can't jump down too early
- Level 3: Replaced the lift's platform collision volumes with new ones that block all
- Level 3: Fixed missing environment behind the spring inside the pixelverse puzzle
- Level 3: Modified and Improved overall pixelverse look a feel in the level
- Level 3: Replaced 'MusicTrigger' with new 'RadMusicTrigger' system
- Level 5: Fixed unreachable 1up
- Level 5: Fixed issue with Heavy Inhabitant on the bridge
- Level 5: NPC's are now in correct scale
- Level 5: Fixed TNT secret
- Level 5: Added missing Secret Trigger
- Level 5: Added Rope to TNT Secret
- Level 6: Water Swirl Effect Polished
- Level 6: Fixed place where you would get stuck
- Level 6: Fixed broken platform collision
- Level 6: New Secret Added
- Level 6: New Exit Added
- Level 6: New Music Added
[b]Big Box Update![/b]
We also have great news regarding the new Special Edition Big Boxes.
They are finally done and have been shipped from the factory to us.
This means that we're done producing all the items for the Kickstarter backers, and will be shipping within the NEXT TWO WEEKS!
Check out this video for a small update on the Big Box!
https://youtu.be/DpGaLzD48vc
Last but not least, don't forget that Rad Rodgers: World One, is releasing in just 5 days!
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/26227777/5c1c11b5d176babe4b1b31f75775c85deec4bb54.png[/img]