[list]
[*] Added Map yellow quest markers, showing the farthest unexplored room in each branch
[*] Adjusted map player/spawn/end markers
[*] Added physical spawn purple cube object to match map spawn marker
[*] Added floor textures distinct from walls, improving player orientation clarity
[*] Items/Upgrades/Money state is preserved upon entering a level, and restored upon resetting/respawning in a level
[*] Added Jacquard quips when entering a level with a shop, entering the shop room, and breaking the shop crate
[/list]