[b]New Techniques[/b]
[list]
[*] added charge bomb, by holding trigger and releasing upon charge
[*] added rocket boosting, by holding grasp and holding jump
[*] added air dashing, by jumping then holding grasp and pressing trigger
[*] added enemy pulling/grabbing, by holding grasp and holding trigger
[*] zero gravity climbing twist now allows total rotation control
[/list]
[b]Energy[/b]
[list]
[*] charge bomb uses 1/4 energy meter
[*] rocket boosting uses fuel meter and some energy
[*] air dashing uses 1/4 fuel meter and some energy
[*] added low HP red flashing at 1HP
[*] added low HP healing if energy recovers past 3/4 meter
[*] added built-in shock absorber for impacts using 1/2 meter if available
[*] energy now recovers over time
[*] energy now recovers when moving quickly
[*] added black/white gravity shift indicator to background of energy meter
[/list]
[b]Levels[/b]
[list]
[*] split gravity grotto into water bubble level and exploration/shop level
[*] split frozen laboratory into falling level and exploration/shop level
[*] split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level
[*] split event horizon into vertical gravity sled level, zero gravity block level, falling tower level
[/list]
[b]Upgrades[/b]
[list]
[*] added upgrade manager to in-game menu to toggle unlocked upgrades at will
[*] added gem magnet upgrade, pulling them close for easy collection
[*] added gem charger upgrade, more energy from gems
[*] added implosion catalyst upgrade, faster bomb charging with bigger blast radius
[*] added dream catcher upgrade, faster energy recovery when moving quickly
[*] added rocket reservoir upgrade, more rocket fuel and less energy usage
[*] added shifting gyroscope, repeated gravity shifts without landing
[*] added enemy yank, longer range enemy pulling with stun
[*] added gravity claws, more powerful airdash and less energy usage
[/list]
[b]Enemies[/b]
[list]
[*] fixed scorpion leaving stun before reaching ground when thrown
[*] fixed snail following player gravity erroneously
[*] added green gravity frog, which leaps using the player's gravity
[*] added orange/blue coloring to inversion frog based on current gravity
[*] added more enemies to capsules
[*] decreased max spike damage to 2, preventing full HP instakills
[/list]
[b]Visuals/Effects[/b]
[list]
[*] treasure crate is now purple/gold
[*] explosive crate is now red/silver
[*] cursed tomb room coloring algorithm adjusted for uniqueness and feel
[*] curled up avatar legs when climbing or zero gravity is active
[*] added black stripes to avatar tail
[*] added blue tail rocket flames to avatar
[*] added purple rocket boot flames
[*] minimap changes side based on first-person/avatar
[/list]
[b]Options[/b]
[list]
[*] improved compatibility of VR hand/input swapping
[*] simplified controls menu with cycling filter based on current scheme
[*] added option to hide stats
[*] added option to hide energy meter
[*] added universal "back" input to menu, allowing easier menu traversal
[/list]