Energized! Airdashing, rocket boosting, and charge bombs!

[b]New Techniques[/b] [list] [*] added charge bomb, by holding trigger and releasing upon charge [*] added rocket boosting, by holding grasp and holding jump [*] added air dashing, by jumping then holding grasp and pressing trigger [*] added enemy pulling/grabbing, by holding grasp and holding trigger [*] zero gravity climbing twist now allows total rotation control [/list] [b]Energy[/b] [list] [*] charge bomb uses 1/4 energy meter [*] rocket boosting uses fuel meter and some energy [*] air dashing uses 1/4 fuel meter and some energy [*] added low HP red flashing at 1HP [*] added low HP healing if energy recovers past 3/4 meter [*] added built-in shock absorber for impacts using 1/2 meter if available [*] energy now recovers over time [*] energy now recovers when moving quickly [*] added black/white gravity shift indicator to background of energy meter [/list] [b]Levels[/b] [list] [*] split gravity grotto into water bubble level and exploration/shop level [*] split frozen laboratory into falling level and exploration/shop level [*] split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level [*] split event horizon into vertical gravity sled level, zero gravity block level, falling tower level [/list] [b]Upgrades[/b] [list] [*] added upgrade manager to in-game menu to toggle unlocked upgrades at will [*] added gem magnet upgrade, pulling them close for easy collection [*] added gem charger upgrade, more energy from gems [*] added implosion catalyst upgrade, faster bomb charging with bigger blast radius [*] added dream catcher upgrade, faster energy recovery when moving quickly [*] added rocket reservoir upgrade, more rocket fuel and less energy usage [*] added shifting gyroscope, repeated gravity shifts without landing [*] added enemy yank, longer range enemy pulling with stun [*] added gravity claws, more powerful airdash and less energy usage [/list] [b]Enemies[/b] [list] [*] fixed scorpion leaving stun before reaching ground when thrown [*] fixed snail following player gravity erroneously [*] added green gravity frog, which leaps using the player's gravity [*] added orange/blue coloring to inversion frog based on current gravity [*] added more enemies to capsules [*] decreased max spike damage to 2, preventing full HP instakills [/list] [b]Visuals/Effects[/b] [list] [*] treasure crate is now purple/gold [*] explosive crate is now red/silver [*] cursed tomb room coloring algorithm adjusted for uniqueness and feel [*] curled up avatar legs when climbing or zero gravity is active [*] added black stripes to avatar tail [*] added blue tail rocket flames to avatar [*] added purple rocket boot flames [*] minimap changes side based on first-person/avatar [/list] [b]Options[/b] [list] [*] improved compatibility of VR hand/input swapping [*] simplified controls menu with cycling filter based on current scheme [*] added option to hide stats [*] added option to hide energy meter [*] added universal "back" input to menu, allowing easier menu traversal [/list]