Climbing Rotation Overhaul and Cosmic Biome Redesigns

[b]Climbing[/b] [list] [*] implemented vertical climbing rotation in 0G [*] added offsets and rotation to simulated hands when rotating while climbing to open up the arms more [*] prevented accidental repeated hand reswapping while climbing [*] added smoothing to hands after climbing release [*] removed airborne requirement for climbing [/list] [b]Power Wheel Tutorial[/b] [list] [*] added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial [/list] [b]Event Horizon Tower Redesign[/b] [list] [*] added ladder rungs and cooling fans to event horizon tower [*] added pull and trigger sound to event horizon tower plunger [*] redesigned event horizon tower architecture [*] updated model for control rod to twin-tipped spiral spear [/list] [b]Core Collapse Redesign[/b] [list] [*] aligned the control rod array to the player spawn position in core collapse [*] updated event horizon debris model [*] added core collapse trigger sound [*] adjusted pitch, spatial blend, doppler level of black hole hum during collapse [*] enlarged black hole after triggering collapse [*] added special orange debris ring during collapse [/list] [b]Visual Clarity[/b] [list] [*] added HDR toggle to visuals menu [*] added MSAA level to visuals menu [*] removed 1080p limit to game rendering, now matches screen resolution [*] removed framerate from visuals menu, always matches screen [/list] [b]Fixes[/b] [list] [*] fixed crush not activating on capsule [*] fixed trap blocks not consistently being grappleable [*] laser blast hit ring effect now follows the colliding body [*] made crush trap more visually distinct color [*] allowed map to use scroll wheel [*] fixed incomplete swapping behavior when dropping an item while swapping to it [/list]