[b]Climbing[/b]
[list]
[*] implemented vertical climbing rotation in 0G
[*] added offsets and rotation to simulated hands when rotating while climbing to open up the arms more
[*] prevented accidental repeated hand reswapping while climbing
[*] added smoothing to hands after climbing release
[*] removed airborne requirement for climbing
[/list]
[b]Power Wheel Tutorial[/b]
[list]
[*] added power wheel gravity toggle section in tutorial, replacing the original automatic 0G tutorial
[/list]
[b]Event Horizon Tower Redesign[/b]
[list]
[*] added ladder rungs and cooling fans to event horizon tower
[*] added pull and trigger sound to event horizon tower plunger
[*] redesigned event horizon tower architecture
[*] updated model for control rod to twin-tipped spiral spear
[/list]
[b]Core Collapse Redesign[/b]
[list]
[*] aligned the control rod array to the player spawn position in core collapse
[*] updated event horizon debris model
[*] added core collapse trigger sound
[*] adjusted pitch, spatial blend, doppler level of black hole hum during collapse
[*] enlarged black hole after triggering collapse
[*] added special orange debris ring during collapse
[/list]
[b]Visual Clarity[/b]
[list]
[*] added HDR toggle to visuals menu
[*] added MSAA level to visuals menu
[*] removed 1080p limit to game rendering, now matches screen resolution
[*] removed framerate from visuals menu, always matches screen
[/list]
[b]Fixes[/b]
[list]
[*] fixed crush not activating on capsule
[*] fixed trap blocks not consistently being grappleable
[*] laser blast hit ring effect now follows the colliding body
[*] made crush trap more visually distinct color
[*] allowed map to use scroll wheel
[*] fixed incomplete swapping behavior when dropping an item while swapping to it
[/list]