Pyromancer Arrives! v0.8 is Live!

Keeper's Toll

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

Hi Everyone, Keeper's Toll has transitioned to v0.8 and with this major update we bring you a new character class: the Pyromancer. Once bound to the prison of Castle Usvit, the Pyromancer has broken his shackles and seeks to annihilate all who stand in his way of finding who is responsible for his imprisonment. [img]{STEAM_CLAN_IMAGE}/42685484/6b97774677efd1e295cfb5024f6fd792ea6d92ce.gif[/img] The Pyromancer is a very powerful AOE class and his abilities offer the largest area of clear for any class in the game. [img]{STEAM_CLAN_IMAGE}/42685484/fd80f161ddbd255bbddc2ef06030b588492b64d2.gif[/img] [img]{STEAM_CLAN_IMAGE}/42685484/1b780cfe899c3931af4bdcf84a32369f25346f9c.gif[/img] However, his direct damage is lower, so its important to build his strengths. He scales well with critical attacks, so getting your CRIT up is a wise decision. [img]{STEAM_CLAN_IMAGE}/42685484/a9da6dcf6abb1afb0df9da9ba736a4bf706d2c28.gif[/img] As always, just like all other classes in the game, he does not share any class actives or passive abilities and is unique in builds and playstyle. [img]{STEAM_CLAN_IMAGE}/42685484/4e8af03d3e212981e7ebaf31e9f92a96fbd5fa2e.gif[/img] - New Event in Linden Forest: Find and defeat the armored snail. [img]{STEAM_CLAN_IMAGE}/42685484/e3b1140c658bdc45239e02d922849c879cea649d.gif[/img] - Rearranged the character order in the character select and talents menus - Evasive maneuvers logic has been modified. Stamina bar no longer fully depletes when a second dodge/dash is performed. Instead, performing the move will now consume the normal amount of stamina, but still requires at least half a bar to perform a dodge. - A Grace Period has been added to Challenge Events before loading to a boss fight. A boss fight will now only attempt to initialize once the challenge event is won or lost. - Refactored code related to upgrading player skills, improving efficiency and adding failsafes to prevent duplicate calls - The Soul Knight's speed boost effect will now only affect enemies once, preventing unwanted high movement speed against multiple activations on enemies - Merchant Item: Thunderstruck Gauntlets - a 3 second cooldown has been added to the ability proc requirements. Also, Thunderstrike will now only affect enemies if they are visible on screen - Merchant Item: Shadow Essence Vial: Summoned Shadow Men are now capped at 10 to account for balancing the new Pyromancer Class - Bug Fix: When ally invader despawns, the toast notification now properly displays as it should - Bug Fix: Necromancer should no longer be able to move/slide around while reviving - Bug Fix: Lady Nox should no longer be able to pass through walls/dead space - Bug Fix: attack fx should no longer randomly deactivate by hitting invisible collision areas - Bug Fix: Fixed a rare memory leak issue related to particle FX management, which could cause slowdown - Bug Fix: Player Skills will no longer double activate when closing Dialogue UI - Updated Chinese Font - Code refactoring and collision optimizations [h2]What's Next[/h2] We've updated our roadmap, and we're alternating between working on the Blood Maiden class and the next level of the game. We will continue to make improvements to existing content as we progress. Thank you for following along as we continue development on Keeper's Toll. We always welcome feedback, so feel free to share your thoughts and hopefully we can continue to find ways to improve the game together. Lots to come! Stingbot Games