Hot Fix 0.9.8

Keeper's Toll

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

This is a small patch build to address a few issues. - Tons of code refactoring around level up systems and ability management to help prevent the game from entering unwanted game states at high levels. At high levels, rare and odd bugs could be generated based on build styles and low ability upgrade count, and so I spent a dozen hours or so refactoring related code that should help resolve such issues. It's possible you could have gotten stuck in a specific level if the game fails to find an ability for you to upgrade based on how you built your character, banishment choices etc. Now, if this happens then the game should no longer enter an idle state, but rather allow you to continue your run and finish even if it means you will bypass that level. The true solution to this problem is to add more abilities, but for now this should help. We are also going to shift logic in the next update, so that if no active ability is found, then the game will slot in a passive ability. And if no passive is found, an active will be slotted in. We're also looking into adding another class specific passive ability for each class. This won't make it in the game until the next big update, likely towards end of July. - Added a failsafe to activate the pause menu if the game becomes stuck in an idle game state while attempting to level up - Changed how XP is gained to prevent leveling up immediately after closing the level up UI menu - Fixed a bug where Insight may not have been properly boosting XP gain - Curse: Open Wound - Health Damage has been reduced from 5HP/5Sec to 2HP/5Sec resulting in 60% less damage inflicted upon the player Thank you for the feedback. More to come! Stingbot Games