Patch Build 0.9.18

Keeper's Toll

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

Hi all, another small patch build pushed live. Patch Notes (0.9.18) - Shadow Monk: 100 Fists Combo will no longer stop playing when leveling up - Ranger: Increased Base HP and Defense by 12.5% - Pyromancer: Increased Base HP and Defense by 4.5% - Pyromancer: Cascade falling projectile speed increased by 100% - Refactored code related to AI health management - UI: Moved Boss Defeated Chain/Text animation higher on screen to increase screen visibility and reduce clutter - UI: Raised the Invader defeated text and shrunk the text to increase screen visibility and reduce clutter - Bug Fix: Talents notification on main menu now properly displays for Blood Maiden and Pyromancer - Bug Fix: Hide ability lights toggle in the Accessibility menu now properly saves value when saved/toggled - Localization: updated some text in Turkish - Localization: Random bug fixes - Coin powerup will no longer spin when activated - Mysterious Animal in Linden Forest will now auto deactivate after 60 seconds We are planning to post an announcement towards the end of this month with a little bit of details about what's to come in the full release of the game, and when you can expect it. We're working on a lot right now, and we will do our best to continue to push out patch builds as time goes on. Thank you, Stingbot Games