Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.
Hi all, another small patch build pushed live.
Patch Notes (0.9.18)
- Shadow Monk: 100 Fists Combo will no longer stop playing when leveling up
- Ranger: Increased Base HP and Defense by 12.5%
- Pyromancer: Increased Base HP and Defense by 4.5%
- Pyromancer: Cascade falling projectile speed increased by 100%
- Refactored code related to AI health management
- UI: Moved Boss Defeated Chain/Text animation higher on screen to increase screen visibility and reduce clutter
- UI: Raised the Invader defeated text and shrunk the text to increase screen visibility and reduce clutter
- Bug Fix: Talents notification on main menu now properly displays for Blood Maiden and Pyromancer
- Bug Fix: Hide ability lights toggle in the Accessibility menu now properly saves value when saved/toggled
- Localization: updated some text in Turkish
- Localization: Random bug fixes
- Coin powerup will no longer spin when activated
- Mysterious Animal in Linden Forest will now auto deactivate after 60 seconds
We are planning to post an announcement towards the end of this month with a little bit of details about what's to come in the full release of the game, and when you can expect it. We're working on a lot right now, and we will do our best to continue to push out patch builds as time goes on.
Thank you,
Stingbot Games