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Keeper's Toll

Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.

Hi Everyone, Version 0.9.7 of KT brings some new content as well as lots of polish, QoL and fixes. Please Note: We restructured the Options menu and created a new Accessibility menu. Due to the restructuring and revision of game settings, all accessibility options have been reset to default values, so if you are returning to the game, you may need to visit the new menu and activate/deactivate what you want as your settings will be reset. We're heavily focused on building the end game content right now, and we'll share some news about v1.0 later this summer. It's likely we'll release our next build in v0.9.x sometime toward the end of July. [h2]Patch Notes (v0.9.7)[/h2] - Language Support: Added localization for Portuguese - BR - NEW Event + Tome of Knowledge: A fallen Maiden sleeps within Usvit Castle. Find her, defeat her, and reveal a new item - NEW Tome of Knowledge: The Braziers of Black Flame - NEW Uncommon Merchant Item: Bloodwing Charm - Boss: Flesh Golem: restructured the ground spike attack. Improved the timing and changed the spawn settings - Blood Maiden: Coagulate - boosted the defense threshold to account for other defense boosts. The ability now stacks and is based on the base defense stat until it's doubled in value - Blood Maiden: Player's move direction now properly updates when Crimson Cyclone is active - Necromancer: Summon Golem will now target other mobs during the Ebon King fight if the king is invulnerable - Necromancer: Increased base move speed by 14% - Necromancer: Increased damage output of skeletons by 30% - Necromancer: Increased Summon Golem move speed by 40% when it has an enemy targeted - Necromancer: Reverted max skeleton count back to 5 and reset skeleton damage to the original damage output. Players mentioned it decreased visibility a bit much and made the game harder to play so we reverted to the original max of 5, but we also added more accessibility options to help with visibility - Necromancer - Grave Grip - hands are now immediately deactivated when animation finishes playing - Necromancer - Skeletons and Summon Golem now properly target Cursed Elites - Shadow Monk - Armored Snail, Spinning Snail and Behelit are now immune to Vortex and Blind - NEW Uncommon Mechant Item: Tome of the Undying Legion - Increase max skeletons up to 10, but decrease damage output by 40%. We really like the idea of the larger army, and for those players that don't mind the visibility, or are willing to use the accessibility options to lessen screen clutter then this optional merchant item will allow you to boost your army size. - Castle Usvit: when a Page is collected for the tome of knowledge, the toast will now display the total count as "Pages Found: 1/5" 2/5 3/5 etc - Options: Restructured the options menu and added a dedicated Accessibility panel with additional toggles - Options: Lighting Quality settings have been added. Depending on your hardware, you may want to boost performance. Adjusting the lighting quality can offer a small boost - Accessibility: Created a new outline toggle in the Accessibility menu to toggle the summons outlines on/off. They can now be toggled separately from the enemy outlines - Accessibility: Added a toggle for hiding/showing summons decay bars for the Necromancer - Accessibility: Added a toggle to show/hide Necromancer Summons - FX: Firebomb vfx will no longer display a light if ability lights is off - Perks: Updated Perks Menu to notify the player that perks are only active for the current run - Perks Merchant now shows up on every run, but she will notify the player if they don't meet the requirements to buy a perk - Level Up: Banishing an ability can now be cancelled. Press the Back Button on your controller or the Escape key/back key on your keyboard to cancel out of banishing an ability. - UI: Merchant Menu now displays how many re rolls the player has. In a future update we plan to offer ways to gain additional rerolls and this is just to prepare for the changes to come - UI: Level Up assets have been enlarged and repositioned to improve readability of text, especially for languages that require more screen space - UI: HUD - moved the Curses Survived text to the top center of the screen below the round timer - UI: Hitch and Kalinov dialogue will now begin by manually activating the dialogue using the action button. Dialogue will no longer automatically begin when entering a trigger zone, preventing unwanting interaction - UI: Notification Upgrade Arrows for Talents and Knowledge Menus are now anchored to the text and will shift position based on active language - UI: HUD - Moved the Necro's skeleton count to the top right of the screen - UI - Restructured the End of Round menu to account for increased text space in some languages - UI: Removed text spacing for shadow monk petal count - Bug Fix: Corrupted Souls Curse - When soul color changes from blue to red and back to blue, the soul will now resume collection with magnets - Bug Fix: Minotaur enemy in Usvit Depths will now always face its move direction while in a charging state - Bug Fix: Changed endless curse mode initialization logic so that nightmare cloak cannot spawn multiple curses after the final boss is defeated - Bug Fix: Changed some code execution order when activating the sacrifice altar to prevent a long delay to open the notification panel - Bug Fix: Crit chance is now displaying and working correctly for all classes - Bug Fix: Fixed some issues with spinning snails getting stuck - Added a failsafe to check for active ability execution at runtime - Environment props generation logic has been updated and improved - Code Refactoring Thanks again for all your support. Feel free to get in touch with us if you have any feedback. We read and do our best to respond to everything. Stingbot Games