Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.
Hi Everyone, we have a big update for you all. We're excited to announce we've added some new abilities for the Necromancer and Ranger classes. We've also added some new merchant items and tons of QoL, fixes and various small features. Full Patch notes below:
[h2]Patch Notes (0.9.4)[/h2]
- Necromancer: Raise the Dead now scales from 5 skeletons to 10 skeletons (Would love to see if you like this or prefer the original count of 5. We thought a larger army would be more fun to control, but we're open to feedback)
- Necromancer: Raise the Dead - Increased skeleton enemy detection range by 50% and wander radius by 25%
- Necromancer: Removed Ability: Miasma
- Necromancer: New Ability: Summon Golem (replaces Miasma) - Build a larger army with this new summon! He will taunt and smash your enemies to pieces.
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- Necromancer: Effigy will now explode when it's destroyed, inflicting explosive AOE damage to nearby enemies
- Necromancer: Grave Grip - In addition to slow, the ability now has a 5% chance to proc poison per rank
- Necromancer: Grave Grip - reduced base cooldown from 14 to 10 seconds
- Necromancer: Restless Bones - removed the requirement to have max skeletons alive in order to summon an exploding corpse bomb
- Ranger: Removed Ability: Nature's Snare
- Ranger: New Ability: Poisonbloom Sentry (replaces Nature's Snare) - Deploy a turret that shoots toxic projectiles at enemies
- Ranger: Deadly Toxins Talent has been boosted. Poison Proc chance increased by 30-80% per rank
- Pyromancer: Cauterize Wounds has been boosted and now provides much better healing
- Blood Maiden: Improved spawn logic of rain blood and Rot
- Blood Maiden: Added more prominent SFX to crimson fury attacks
- Blood Maiden: Ultimate Activation text is now localized
- Blood Maiden: modified the description for Shades of Agony
- NEW Common Merchant Item: Ring of Dominion - Necromancer Summons do 25% more damage but spells do 10% less damage. Only on offer when Necro is active character
- NEW Uncommon Merchant Item: Sunflare Spellbook - Summon the power of the sun to inflict damage upon your enemies
- Merchant Item: Mystique Vial, will now check what's currently on offer from the merchant, and it will not reward the player with anything on offer
- Blood Sacrifice Altar, Challenge Events and Cursed Altars now require manual activation just like the Merchants. You will no longer enter a trigger zone and have the menus automatically pop up.
- Modified the spawn logic of all altars and events
- Curse: Bilee's Revenge - Modified the color of the curse when playing as the Blood Maiden. It will now appear green, like poison, as opposed to red, to differentiate from the Maiden's spell FX colors
- Curse: Open Wound - will no longer tick damage on the player when the player near death. Damage is now capped to a low threshold
- Curse: Avarice Arrows: Added a 5 second cooldown to prevent spam spawning of arrows on multiple gold collections
- Curse: Flammable Goods - reduced the hitbox timer duration by 75% for explosions, making it easier for the player to navigate near exploding obstacles
- Curse: Catapult - boosted intensity of shadow color by 25% to improve visibility
- Curse: Grainloch's Minions - Added an extra 1 second delay to shoot a projectile when a stump is activated
- Curse: Deathcaps - Boosted brightness/contrast and added a shader effect to the mini spores, improving visibility
- Powerups: Soul Magnet powerups now have an additional chance to drop every 2-3 minutes in addition to the normal powerup drop rate
- Increased the XP gain of curses survived during endless mode by roughly 100%
- Boss: Ebon King - Now performs a warning before executing the Boomerang projectile attack
- Boss: Sporelord Rotwood - modified shader so the boss is now properly affected by lighting
- Castle Usvit: Likhoradka Elite - added an audio cue when she begins to cast a spell to signal a warning to the player
- Improved Merchant Spawning logic in Usvit Castle. Should no longer have possibility to spawn far from the player
- UI: Active Perk icon/info is now displayed in the Pause Screen and Level Up Screen before the active Merchant Items
- UI: Updated Key Bindings menu
- UI: Adjusted descriptions of character select menu to improve visibility and differentiation
- UI: Edited sprite swaps with proper sprites during button presses for buttons within the Options menu and Key Bindings menus
- UI: Added a notification icon next to the Knowledge button on the main menu to signify when a knowledge point is available to spend
- Audio: Reduced firebomb sound effect volume by 40%
- Options: Added a checkbox to disable ability fx lights
- Options: Added an accessible font option for English. If you want more font clarity and easier readability, you can toggle this on in the Options Menu.
- Credits: New menu and updated list
- Bug Fix: fixed an issue related to screen resolutions not being saved properly
- Bug Fix: Ranger Marked Targets will now appear in Usvit Castle
- Bug Fix: Ranger's Homing Shot now faces the correct direction when it fails to find a target
- Bug Fix: Mouse input now works for selecting a perk while in the perks menu
- Bug Fix: Applied proper shader to all gold collectibles
- Bug Fix: Necromancer: adjusted skeleton movement code to fix rare issue of skeletons not facing the proper move direction
- Bug fix: Tiles now shift properly if Hitch is active in Usvit Depths
We are planning to add another large update in July with some new events, tomes of knowledge, features, QoL etc. We are working hard on the end game content, and we are very pleased with how it's coming together, but we will continue to push out updates as we make our way to the finish line. More to come!
Stingbot Games