Delve into Keeper’s Toll, an action-packed roguelite brimming with challenge and despair. Survive against an onslaught of relentless hordes and grueling bosses with skill-based ARPG gameplay. Embrace the darkness and cleanse these cursed lands.
Version 0.8.7 of Keeper's Toll is your gateway to discover the Black Flame! Begin your quest at Castle Usvit. Guide the Pyromancer through its labyrinthine halls, braving battles to unveil the secrets that lie beyond. Unlock ancient mysteries, unveil fresh opportunities, and gain access to a new tome of knowledge and skill point to use in the knowledge system.
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[h3]SPOILER [/h3]
To begin the quest to discover the black flame you must [spoiler] be playing as the Pyromancer and defeat the Ebon King in Castle Usvit. Locate and read the Tome of Black Flame once the boss is defeated. [/spoiler]
Version 0.8.7 also brings in a handful of requests from our player feedback list, some QoL updates and some bug fixes. Full patch notes below.
[h2]Patch Notes 0.8.7[/h2]
- New Quest: Discover the Black Flame > discover ancient secrets and new powers
- Idol of Banishment now has a small chance to drop in any chest. After the first boss is defeated, if no idol has been found, the drop rate is increased significantly
- Added the option to Hide Ability FX to reduce screen clutter. Toggle has been added to the Options Menu
- Hit Detection: Added controller vibration when the player is hit. This can be toggled off in the Options Menu
- Hit Detection: When player HP is low (under 30%) the character sprite will begin to slowly flash red. The flash will increase in speed as HP goes lower
- Refactored Player Controls script, improving ambiguous references and cleanup
- Pyromancer: Cataclysm Volcanos and Emberwake Fire Patches will now check if ground exists below a spawn position to prevent spawning outside bounds/within walls etc
- Added an ailment icon above the enemy's head when they are affected by Burn
- Sacrifice Altar - Blood animation is now time scale independent, nullifying the possibility of a delayed animation
- Necromancer: A skeleton counter has been added to the game HUD, displaying how many skeletons are currently active
- Necromancer: Skeletons now have a shader outline applied to them to boost visibility. Can be toggled off via the Character Outlines toggle in the Options Menu
- Armored snail will no longer deactivate when traveling too far from the player
- Bilee's Quest text is now localized
- Bug Fix: Abilities can no longer double spawn if activated from the Fortune Knowledge Skill on round start
- Bug Fix: Ranger's Burst Shot attack will no longer auto explode when entering the trigger area of the Challenge Event Platform
- Bug Fix: Fixed a collision check issue that prevented torches and candles from animating in Usvit Depths
[h2]Coming Soon[/h2]
We are getting close to finishing version 0.9 of Keeper's Toll, and with this major update brings the next and final character class of the game: the Blood Maiden. We're going to keep details about her a surprise for now, as we are doing some interesting things with her and we feel it will be more impactful if you don't know what's coming :) We're excited to launch her and we hope to have her in the game by the middle of next month. We will update our plans for the remainder of Early Access once we transition to version 0.9.
If anyone has any feedback, bugs reports, requests etc. please don't hesitate to reach out. We read everything and will do our best to respond as soon as possible.
Thank you,
Stingbot Games